Age | Commit message (Collapse) | Author |
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* Made in game switching of GLSL options work. There is still
a one frame flicker that needs to be fixed.
* Added access to the estimated average framerate in the game
engine: GameLogic.getAverageFrameRate().
* Added acces to the blender build info from python:
Blender.Get("buildinfo")
* Various GLSL optimizations to allow more constant folding in
the glsl compiler, use glsl shadow functions to do shadow,
instead of own code, and fix an issue with opengl texture
color range.
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operating systems
Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer.
Fix the game actuator in the BlenderPlayer to work like in Blender:
- try first to load the .blend from the current working directory
- if not found, try to load from the startup .blend or runtime base directory
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at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
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getType/setType to action/sound actuator (sgefant)
Use a more generic python -> math conversion.
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Better use of booleans for python
#include fixes for Windows
Python Doc fixes
Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
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Added scene module
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Added Actuator documentation.
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Added attributes to the vertex class.
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This manual lists all the Python classes and modules for Game Objects, Sensor bricks, Controllers etc.
Missing: Actuator & Controller reference.
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