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https://svn.blender.org/svnroot/bf-blender/trunk/blender/
manually merged source/gameengine
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https://svn.blender.org/svnroot/bf-blender/trunk/blender/
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https://svn.blender.org/svnroot/bf-blender/trunk/blender/
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https://svn.blender.org/svnroot/bf-blender/trunk/blender/
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https://svn.blender.org/svnroot/bf-blender/trunk/blender/
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an object's axis to a given vector
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game script
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velocity as well. This patch is harmless and backward compatible; it can go safely into 2.46 release
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This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc.
The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time.
The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon.
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getType/setType to action/sound actuator (sgefant)
Use a more generic python -> math conversion.
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Added Actuator documentation.
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Added attributes to the vertex class.
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This manual lists all the Python classes and modules for Game Objects, Sensor bricks, Controllers etc.
Missing: Actuator & Controller reference.
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