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2010-05-17convert Rasterizer module to sphinxCampbell Barton
2010-01-07PyDoc updated for Rasterizer setEyeSeparation and setFocalLength + ↵Dalai Felinto
blenderplayer building again. stubs.c update patch by Mitchel Stokes - Moguri
2009-05-20Moving ScreenSpace methods from Rasterizer to KX_Camera (getScreenPos, ↵Dalai Felinto
getScreenVect, getScreenRay) The modules were moved in order to access the camera internal matrixes. It will make then compatible with multiple viewports in a near future. So far the problem I found was: 1) KX_Camera doesn't store the canvas viewport 2) RAS_ICanvas methods: GetDisplayArea and GetWindowArea are affected by multiple viewports (and they shouldn't). Test file is here: http://www.pasteall.org/blend/68
2009-04-25BGE API - small changesCampbell Barton
- print CListValue errors only once. - bge_api_validate_py.txt now validates modules as well as types. - added missing functions and consts for epydoc modules. some of these in GameLogic.py still need sorting.
2009-04-24BGE PyAPI epydoc errors fixedCampbell Barton
2009-04-23BGE Rasterizer methods to handle Screen Space - (getScreenPosition, ↵Dalai Felinto
getScreenVect, getScreenRay) getScreenPosition(obj): - Gets the position of an object projected on screen space. getScreenVect(x, y): - Gets the vector from the camera position in the screen coordinate direction. getScreenRay(x, y, dist, property): - Look towards a screen coordinate (x,y) and find first object hit within dist that matches prop. - The ray is a call to KX_GameObject->rayCastTo from the KX_Camera object. Patch [#18589] test files can be found there. Patch reviewed by Campbell
2008-10-15cleanup epydoc errorsCampbell Barton
2008-09-25BGE patch: add advanced parameters for SoftBody. Add Rasterizer.drawLine() ↵Benoit Bolsee
Python function.
2008-09-13Game engine: added Rasterizer.get/setMaterialMode to set texface,Brecht Van Lommel
multitexture or glsl materials. This does not affect existing scenes, only newly created ones.
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
2008-08-31BGE patch 17547 applied in trunk: Cleaned up pydoc for BGE, compiles now ↵Benoit Bolsee
error free
2004-10-25Tweek the stereo settings: allow negative eye separation.Kester Maddock
2004-10-24Port stereo stuff from tuhopuu2: anaglyph, vinterlaceKester Maddock
2004-06-02Updates to GamePython Reference.Kester Maddock
Added Actuator documentation.
2004-05-30Added Python module for Lights.Kester Maddock
Added attributes to the vertex class.
2004-05-24Game Python Reference Manual.Kester Maddock
This manual lists all the Python classes and modules for Game Objects, Sensor bricks, Controllers etc. Missing: Actuator & Controller reference.