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2008-04-07add KX_GameObject::rayCastTo() PyDocBenoit Bolsee
2008-04-06Commit patch #8799: Realtime SetParent function in the BGEBenoit Bolsee
This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc. The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time. The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon.
2005-04-23Added the docs & use Python booleans for physics reinstance.Kester Maddock
2005-03-25Big patches:Kester Maddock
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-01-23Make the KX_PolygonMaterial Python member variables writable.Kester Maddock
2005-01-16Add an Python Material exampleKester Maddock
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock
Make game engine materials use Zoffs in Materials. Added Python material hooks.
2005-01-16Added getDistanceTo Python method (thanks Charlie C)Kester Maddock
2004-12-29PyDoc updatesKester Maddock
2004-12-29Python methods for camera actuators (thanks snailrose)Kester Maddock
2004-11-07Update Python reference version numberKester Maddock
2004-10-25Tweek the stereo settings: allow negative eye separation.Kester Maddock
2004-10-24Port stereo stuff from tuhopuu2: anaglyph, vinterlaceKester Maddock
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics ↵Kester Maddock
at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-09-19Convert and use actuators with no target object set.Kester Maddock
Certain actuators (Add Object/Replace Mesh/Scene/Track To) used to always require a target, or they would not influence the scene. If the actuator target is always set from Python, this could be annoying.
2004-09-01fix typo in GameLogic documentationStefan Gartner
2004-07-20Added support for cameras in Blender's Ortho mode.Kester Maddock
2004-07-17Port Python updates from Tuhopuu2:Kester Maddock
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.
2004-06-26Minor Fixes:Kester Maddock
Better use of booleans for python #include fixes for Windows Python Doc fixes Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
2004-06-07Python updates:Kester Maddock
Added scene module
2004-06-07Lighting updates:Kester Maddock
Added specular after texture. Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
2004-06-02Updates to GamePython Reference.Kester Maddock
Added Actuator documentation.
2004-05-31Use epydoc for generating game python reference (like the bpython guys)Kester Maddock
2004-05-30Added Python module for Lights.Kester Maddock
Added attributes to the vertex class.
2004-05-24Game Python Reference Manual.Kester Maddock
This manual lists all the Python classes and modules for Game Objects, Sensor bricks, Controllers etc. Missing: Actuator & Controller reference.