Age | Commit message (Expand) | Author |
---|---|---|
2009-05-07 | BGE performance, 3rd round: culling and rasterizer. | Benoit Bolsee |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-15 | Updated so things compile. (Missing includes needed) | Kent Mein |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-05-06 | Fixes Makefiles for mac_compat_glext.h by updating some include paths. | Kent Mein |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2004-01-05 | - Revert to NaN makefiles | Wouter van Heyst |
2004-01-05 | Basic initial yafray integration by Eeshlo. | Alejandro Conty Estevez |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |