Age | Commit message (Expand) | Author |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-03-20 | Fix T36566: 2D filters broken in the Blenderplayer when using side by side st... | Mitchell Stokes |
2013-08-04 | fix for strange error with BGE 2d filter code, | Campbell Barton |
2013-07-16 | BGE: adding a fix so 2D filters work properly with side-by-side stereoscopic ... | Mitchell Stokes |
2013-04-05 | code cleanup: bge warnings | Campbell Barton |
2013-03-04 | bge bugfix: [#34517] 2D Filter causes mouselook script drifting effect (patch... | Dalai Felinto |
2013-03-04 | BGE bug-fix[#34523] 2dfilter produces render error (objects disappear) - like... | Dalai Felinto |
2012-12-29 | BGE: An off-by-one error when setting up the viewport for 2D filters caused a... | Mitchell Stokes |
2012-12-29 | BGE: Fix for [#33685] "2D Filters Partially Offset" reported by Josiah Lane (... | Mitchell Stokes |
2012-12-24 | BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter. | Mitchell Stokes |
2012-10-21 | style cleanup: bge, switch statements mostly. | Campbell Barton |
2012-10-08 | BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL | Mitchell Stokes |
2012-09-16 | style cleanup | Campbell Barton |
2012-09-14 | bge cleanup caught by accident while going over the code, it seems someone fo... | Dalai Felinto |
2012-07-28 | BGE: Fixing a performance regression with 2D filters. My changes caused a che... | Mitchell Stokes |
2012-07-18 | Fix for [#32129] "2D filter texture width off by one?" reported by Alex Frase... | Mitchell Stokes |
2012-07-06 | Fix for [#31978] "Horizon colour drawn on two edges of screen when a 2D filte... | Mitchell Stokes |
2012-06-29 | code cleanup: bge builds with clang without warnings / errors. | Campbell Barton |
2012-06-28 | Fix for [#23375] "texture2D in custom 2D filters can get texture outside of g... | Mitchell Stokes |
2012-06-14 | Comment numberoffilters in constructor too. | Sergey Sharybin |
2012-03-28 | style cleanup | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-03-18 | spelling cleanup | Campbell Barton |
2012-03-18 | code cleanup: | Campbell Barton |
2012-03-09 | style cleanup: comment blocks | Campbell Barton |
2011-12-18 | bugfix: [#29486] 2D filters make scene disappear when wire material used - pa... | Dalai Felinto |
2011-11-29 | remove header text: | Campbell Barton |
2011-09-03 | fix [#28462] Tiled textures and 2D filters don't mix | Campbell Barton |
2011-09-03 | whitespace edits | Campbell Barton |
2011-02-25 | doxygen: gameengine/Rasterizer tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2010-11-01 | A couple of changes to 2D filters to make adding new built-in ones nicer: | Mitchell Stokes |
2010-10-12 | BGE Bugfix for [#22371] Alpha Planes affecting 2DFilters | Dalai Felinto |
2010-05-30 | reverting previous commit from Mitchell. His commit went to the trunk instead... | Dalai Felinto |
2010-05-30 | Reversing the last merge because I botched it. | Mitchell Stokes |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-05-06 | [#18690] mesh ripping allowed on multires | Campbell Barton |
2009-04-12 | 2DFilter bugfixes: | Dalai Felinto |
2008-11-17 | Fix compilation on OS X | Martin Poirier |
2008-11-15 | 17973Patch by dfelinto, and also fixed a bug in 2d-filters | Hamed Zaghaghi |
2008-11-01 | Patch 17909: 2D Filter texture coordinates changes, by Dalai Felinto: | Brecht Van Lommel |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-07-21 | BGE 2dFilters some extra fixes | Hamed Zaghaghi |
2008-07-21 | BGE Bug Fix:#17349, fixes some problems about 2d-filters | Hamed Zaghaghi |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-06-29 | adding explicit cast to get things compiling | Jean-Luc Peurière |
2008-06-28 | BGE 2d-filter, custom shaders now can have depth texture and luminance texture | Hamed Zaghaghi |
2008-06-18 | * Fix for a crash in game engine vertex array drawing with texfaces. | Brecht Van Lommel |