Age | Commit message (Expand) | Author |
2011-02-22 | doxygen: BGE Network, Physics, Rasterizer | Nathan Letwory |
2011-01-23 | BGE: support modifiers without mapping to original mesh both graphically and ... | Benoit Bolsee |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-07-31 | remove more unneeded args, also allow ipo to animate the ref value for KX_Ble... | Campbell Barton |
2009-05-23 | BGE: fix memleaks. | Benoit Bolsee |
2009-05-07 | BGE performance, 3rd round: culling and rasterizer. | Benoit Bolsee |
2009-04-29 | needed this minor change to build on gcc | Campbell Barton |
2009-04-29 | BGE: speed up mesh conversion by avoiding allocation/deallocation of material... | Benoit Bolsee |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-25 | BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-06-04 | Miscellaneous Fixes: | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-04 | Fix for bug #945 getVertexArrayLength(x) returns different values on differen... | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2002-12-27 | Removed the config.h thing from the .h's in the source dir. | Kent Mein |
2002-11-25 | Did all of the .h's in source | Kent Mein |
2002-10-30 | fixed spacing in the headers to get rid of some warnings and some other | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |