Age | Commit message (Expand) | Author |
2010-02-12 | correct fsf address | Campbell Barton |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-08 | Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. | Benoit Bolsee |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-11-26 | BGE update: helper functions for VideoTexture render to texture feature. | Benoit Bolsee |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2007-04-04 | moved source and text to american spelling | Campbell Barton |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-10-24 | Port stereo stuff from tuhopuu2: anaglyph, vinterlace | Kester Maddock |
2004-08-10 | Fix blenderplayer command line option parsing. | Kester Maddock |
2004-06-04 | Miscellaneous Fixes: | Kester Maddock |
2004-05-16 | Cleanup unused/commented out code, compiler warnings, coding standards etc. | Kester Maddock |
2004-04-24 | Synchronise game engine with Tuhopuu2 tree. | Kester Maddock |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2004-02-23 | some more warnings cleared up from Solaris compiler. | Kent Mein |
2002-12-27 | Removed the config.h thing from the .h's in the source dir. | Kent Mein |
2002-11-25 | Did all of the .h's in source | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |