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AgeCommit message (Expand)Author
2011-02-25doxygen: gameengine/Rasterizer tagged.Nathan Letwory
2010-10-18Use DEBUG instead of NDEBUGNathan Letwory
2010-03-25Fix compilation error in MinGW with my last commit.Benoit Bolsee
2010-03-25BGE: bug #21684 fixed: multiple material with static modifier now supported w...Benoit Bolsee
2009-05-14BGE modifier: generate correct physic shape, share static derived mesh, share...Benoit Bolsee
2009-05-07BGE: unfortunately VA+list still doesn't work on ATI card, so put a specific ...Benoit Bolsee
2009-05-07BGE performance, 3rd round: culling and rasterizer.Benoit Bolsee
2009-04-21BGE: Support mesh modifiers in the game engine.Benoit Bolsee
2009-04-18BGE: restore a feature that was lost in 2.48: sharing of display lists betwee...Benoit Bolsee
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-03-10BGE memleak fix: OpenGL Display Lists not deleted when switching sceneBenoit Bolsee
2007-11-06Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ...Hamed Zaghaghi
2007-11-04GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists.Hamed Zaghaghi
2006-04-13a lot of work in a few small changes to improve penetration depth. and some f...Erwin Coumans
2006-04-05fixed two issues that hinder linux buildErwin Coumans
2006-04-03made some gfx debug code win32 specificErwin Coumans
2006-04-03applied Charlies patch for game engine graphics. display list support, and bu...Erwin Coumans