Age | Commit message (Expand) | Author |
2012-10-30 | remove CD_POLYINDEX customdata layer: | Campbell Barton |
2012-10-22 | style cleanup | Campbell Barton |
2012-10-21 | style cleanup: bge, switch statements mostly. | Campbell Barton |
2012-10-07 | code cleanup: use checks for empty rather then size in the BGE | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-08-04 | code cleanup: | Campbell Barton |
2012-07-22 | style cleanup | Campbell Barton |
2012-04-11 | code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) | Campbell Barton |
2012-03-28 | style cleanup | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-03-08 | Compilation error fix for game engine caused by recent DM refactoring. | Sergey Sharybin |
2011-12-01 | Slight refactor of VBO code to deal with multiple textures. | Sergey Sharybin |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-09-23 | Fix for recent Campbell's commit. | Sergey Sharybin |
2011-09-19 | TexFace to Material Settings big patch | Dalai Felinto |
2011-09-07 | svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/ble... | Benoit Bolsee |
2011-08-31 | BGE: Adding two new functions to bge.render to allow users to change the anis... | Mitchell Stokes |
2011-05-17 | synched with trunk at revision 36569 | Nick Samarin |
2011-05-04 | Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastia... | Dalai Felinto |
2011-03-25 | BGE player was using un-initialized variables for initializing the canvas color. | Campbell Barton |
2011-02-25 | doxygen: gameengine/Rasterizer tagged. | Nathan Letwory |
2011-02-22 | doxygen: add bullet to extern libs, some small changes in page names, and fix... | Nathan Letwory |
2011-02-16 | synched with trunk at revision 34793 | Nick Samarin |
2011-02-08 | minor edits, no functional changes. | Campbell Barton |
2011-01-23 | BGE: support modifiers without mapping to original mesh both graphically and ... | Benoit Bolsee |
2011-01-04 | Fix to make two-side texface option work with modifiers in the BGE. However, ... | Mitchell Stokes |
2010-06-10 | Added debug circle rendering (extended OglDebugLine to OglDebugShape, created... | Nick Samarin |
2010-05-30 | reverting previous commit from Mitchell. His commit went to the trunk instead... | Dalai Felinto |
2010-05-30 | Reversing the last merge because I botched it. | Mitchell Stokes |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-01 | BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view | Dalai Felinto |
2009-12-29 | BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallen... | Dalai Felinto |
2009-10-27 | BGE: when letterbox is enabled use the camera framing as a clipping area (goo... | Campbell Barton |
2009-10-27 | added SetDisplayArea, GetDisplayArea was used in a confusing way | Campbell Barton |
2009-07-21 | BGE panels: wip | Dalai Felinto |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-08 | Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. | Benoit Bolsee |
2009-03-18 | Fix for bug #18419: game engine debug drawing interfered with alpha blending. | Brecht Van Lommel |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-11-26 | BGE update: helper functions for VideoTexture render to texture feature. | Benoit Bolsee |
2008-09-15 | Fix for bug #17620: the motion blur actuator did not work correct | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |