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AgeCommit message (Expand)Author
2012-10-30remove CD_POLYINDEX customdata layer:Campbell Barton
2012-10-22style cleanupCampbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
2012-10-07code cleanup: use checks for empty rather then size in the BGECampbell Barton
2012-09-16style cleanupCampbell Barton
2012-08-04code cleanup:Campbell Barton
2012-07-22style cleanupCampbell Barton
2012-04-11code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)Campbell Barton
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-08Compilation error fix for game engine caused by recent DM refactoring.Sergey Sharybin
2011-12-01Slight refactor of VBO code to deal with multiple textures.Sergey Sharybin
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-23Fix for recent Campbell's commit.Sergey Sharybin
2011-09-19TexFace to Material Settings big patchDalai Felinto
2011-09-07svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/ble...Benoit Bolsee
2011-08-31BGE: Adding two new functions to bge.render to allow users to change the anis...Mitchell Stokes
2011-05-17synched with trunk at revision 36569Nick Samarin
2011-05-04Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastia...Dalai Felinto
2011-03-25BGE player was using un-initialized variables for initializing the canvas color.Campbell Barton
2011-02-25doxygen: gameengine/Rasterizer tagged.Nathan Letwory
2011-02-22doxygen: add bullet to extern libs, some small changes in page names, and fix...Nathan Letwory
2011-02-16synched with trunk at revision 34793Nick Samarin
2011-02-08minor edits, no functional changes.Campbell Barton
2011-01-23BGE: support modifiers without mapping to original mesh both graphically and ...Benoit Bolsee
2011-01-04Fix to make two-side texface option work with modifiers in the BGE. However, ...Mitchell Stokes
2010-06-10Added debug circle rendering (extended OglDebugLine to OglDebugShape, created...Nick Samarin
2010-05-30reverting previous commit from Mitchell. His commit went to the trunk instead...Dalai Felinto
2010-05-30Reversing the last merge because I botched it.Mitchell Stokes
2010-02-12correct fsf addressCampbell Barton
2010-02-01BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo viewDalai Felinto
2009-12-29BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallen...Dalai Felinto
2009-10-27BGE: when letterbox is enabled use the camera framing as a clipping area (goo...Campbell Barton
2009-10-27added SetDisplayArea, GetDisplayArea was used in a confusing wayCampbell Barton
2009-07-21BGE panels: wipDalai Felinto
2009-06-092.50:Brecht Van Lommel
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19...Brecht Van Lommel
2009-04-08Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.Benoit Bolsee
2009-03-18Fix for bug #18419: game engine debug drawing interfered with alpha blending.Brecht Van Lommel
2009-03-09Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh...Erwin Coumans
2009-02-06Fix for bug #18228: OpenGL specular did not get the correct viewBrecht Van Lommel
2008-11-26BGE update: helper functions for VideoTexture render to texture feature.Benoit Bolsee
2008-09-15Fix for bug #17620: the motion blur actuator did not work correctBrecht Van Lommel
2008-09-14Various game engine fixes:Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-30Fix for bug #7753: after game engine drawing with vertex arrays,Brecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee