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AgeCommit message (Expand)Author
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-09-06Fixing a problem with variance shadow maps blurring out on transparent receiv...Daniel Stokes
2013-08-03BGE: Making sure m_drawingmode is initialized in the various RAS_Storage cons...Mitchell Stokes
2013-07-15clang/cmake - quiet warnings for external libs and reference moto as a system...Campbell Barton
2013-07-02add missing gpl headersCampbell Barton
2013-06-26correct typos in comments.Campbell Barton
2013-06-22BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Ka...Dalai Felinto
2013-05-30split bge includes for scons onto their own lines (for easier merging)Campbell Barton
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
2013-04-18style cleanupCampbell Barton
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a...Mitchell Stokes
2013-04-05BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of cop...Mitchell Stokes
2013-03-23BGE: getting rid of a few maybe-uninitialized warnings.Mitchell Stokes
2013-03-02Fix #34483: game engine multi UV glsl materials not working correct after cha...Brecht Van Lommel
2013-02-23fix for error using uninitialized draw mode with 'm_failsafe_storage' in the ...Campbell Barton
2013-02-11style cleanup: also some typosCampbell Barton
2013-02-02style cleanup: comment formatCampbell Barton
2013-01-13BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ...Mitchell Stokes
2013-01-04code cleanup: warningsCampbell Barton
2012-12-20style cleanupCampbell Barton
2012-12-19code cleanup: warningsCampbell Barton
2012-12-19BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in...Mitchell Stokes
2012-11-14buildsystem cleanup: remove duplicate source & includes for scons,Campbell Barton
2012-10-30remove CD_POLYINDEX customdata layer:Campbell Barton
2012-10-22style cleanupCampbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-10-07code cleanup: use checks for empty rather then size in the BGECampbell Barton
2012-09-16style cleanupCampbell Barton
2012-08-04code cleanup:Campbell Barton
2012-07-22style cleanupCampbell Barton
2012-06-29code cleanup: bge builds with clang without warnings / errors.Campbell Barton
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-04-11code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)Campbell Barton
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-08Compilation error fix for game engine caused by recent DM refactoring.Sergey Sharybin
2012-03-08style cleanup - remove unneeded ';'sCampbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2011-12-01Slight refactor of VBO code to deal with multiple textures.Sergey Sharybin
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-10-07spaces -> tabs (whitespace only changes)Campbell Barton
2011-09-23Fix for recent Campbell's commit.Sergey Sharybin
2011-09-19TexFace to Material Settings big patchDalai Felinto
2011-09-07svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/ble...Benoit Bolsee
2011-08-31BGE: Adding two new functions to bge.render to allow users to change the anis...Mitchell Stokes
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton