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AgeCommit message (Expand)Author
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
2006-01-15more graphics patches from Snailrose,Erwin Coumans
2006-01-11attempt to avoid nameclashes (although it is already in a namespace) -> exten...Erwin Coumans
2006-01-10applied patch from snailrose, related to multi-platform OpenGL extensions.Erwin Coumans
2006-01-08Got the armatures, GLSL shaders and other snailrose changes to work for Linux.Erwin Coumans
2006-01-07removed testing codeErwin Coumans
2006-01-07more work to get armatures/blender materials to work under non-windows platformsErwin Coumans
2006-01-06removed extra charactersErwin Coumans
2006-01-06disable game engine and gameplayer for all platforms except windows.Erwin Coumans
2006-01-06Headerfile had wrong Capatalization.Kent Mein
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2005-08-04improved deactivation, exposed more tweakable parameters to python,Erwin Coumans
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
2005-06-08(Accidentally sent previous commit without message... is same stuff)Ton Roosendaal
2005-03-09big warning hunt commitJean-Luc Peurière
2005-02-15Joseph Gilbert's fixes for the linux2 build target.Kent Mein
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock
2005-01-03More warning cleanups...Kent Mein
2004-10-25Tweek the stereo settings: allow negative eye separation.Kester Maddock
2004-10-24Port stereo stuff from tuhopuu2: anaglyph, vinterlaceKester Maddock
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics a...Kester Maddock
2004-08-10Fix blenderplayer command line option parsing.Kester Maddock
2004-07-17Port a few rasterizer changes from tuhopuu2:Kester Maddock
2004-07-16OK, the game engine has been un-buildable on irix for long enoughChris Want
2004-06-30Switch to using floats instead of shorts for normal data - they're supposed t...Kester Maddock
2004-06-23Fix for reflection mapping unlit faces: normals were not being sent, hence r...Kester Maddock
2004-06-07Add the separate spec colour definitions!Kester Maddock
2004-06-07Lighting updates:Kester Maddock
2004-06-04Miscellaneous Fixes:Kester Maddock
2004-05-16Added #!/usr/bin/python standard script identifier to the start of SConscript...Kester Maddock
2004-05-16Use const for SetProjectionMatrixKester Maddock
2004-05-16Use bitset instead of mucking around with <<, | and &Kester Maddock
2004-04-24Synchronise game engine with Tuhopuu2 tree.Kester Maddock
2004-04-111. Check material names passed to the physics engine (for collision sensors.)Kester Maddock
2004-03-31* Only load needed extensions (ie none.)Kester Maddock
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2004-03-01SCons updatesMichel Selten
2004-02-15SCons updatesMichel Selten
2004-01-20SCons updates: (All done by jesterKing)Michel Selten
2003-01-07added a buch ofStefan Gartner
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
2002-11-25Last of the config.h mods...Kent Mein
2002-11-25Did all of the .h's in sourceKent Mein
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein
2002-10-12Initial revisionv2.25Hans Lambermont