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AgeCommit message (Expand)Author
2015-08-06Cleanup: whitespaceCampbell Barton
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
2015-07-27BGE: Fix T19241: draw debug shape with overlay/background scene.Porteries Tristan
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-12BGE Clean-up: New EXP prefix for the BGE Expression moduleJorge Bernal
2015-05-17BGE: Fix T43761 No re-creation of display list after a mesh modification.Porteries Tristan
2015-04-27Fix T44464: Viewport mipmaps no longer toggle offCampbell Barton
2015-03-24BGE: Code clean up for world (mist, background, ambient)Thomas Szepe
2015-03-23BGE: Add setMistType and setMistIntensity API.Thomas Szepe
2015-03-23BGE: Multitexture world (mist, ambient) fixThomas Szepe
2015-02-13BGE: Fix for T42285 & T38935 crashes. They are Rayhit related.Jorge Bernal
2014-10-08Ghost Context RefactorJason Wilkins
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-06-17Support for building without PythonCampbell Barton
2014-05-01BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refc...Mitchell Stokes
2014-03-30Style cleanupCampbell Barton
2014-03-28BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObjectMitchell Stokes
2014-03-25Code cleanup: Removing KX_KetsjiEngine::m_drawingmodeMitchell Stokes
2014-02-03BGE: correct for last commitCampbell Barton
2014-01-02Add new BGE Stereo mode: 3DTV top-bottom.Benoit Bolsee
2013-12-23Style cleanup: BGEHG1
2013-11-22Code Cleanup: warningsCampbell Barton
2013-11-19Fix: Game Engine regression drawing text from recent cleanupCampbell Barton
2013-11-05* More fixes to make scons / Windows happy. :) Thomas Dinges
2013-11-05Fix for recent BGE commits, when building with c++ guardedalloc.Bastien Montagne
2013-11-05* Fix blenfont scons include after recent GE changes.Thomas Dinges
2013-11-04BGE: Fixing up a small issue from merging Rasterizer cleanup code.Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: The Blenderplayer now loads the monospace font so it ...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Cleaning up some includes.Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Moving the RAS_OpenGLRasterizer::ApplyLights() code i...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing the need to reference KX_BlenderMaterial or ...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Getting rid of the BL_Material.h include in RAS_OpenG...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Getting rid of RAS_IRasterizer::RenderText(), and jus...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-09-06Fixing a problem with variance shadow maps blurring out on transparent receiv...Daniel Stokes
2013-08-03BGE: Making sure m_drawingmode is initialized in the various RAS_Storage cons...Mitchell Stokes
2013-07-15clang/cmake - quiet warnings for external libs and reference moto as a system...Campbell Barton
2013-07-02add missing gpl headersCampbell Barton
2013-06-26correct typos in comments.Campbell Barton
2013-06-22BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Ka...Dalai Felinto
2013-05-30split bge includes for scons onto their own lines (for easier merging)Campbell Barton
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
2013-04-18style cleanupCampbell Barton
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a...Mitchell Stokes
2013-04-05BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of cop...Mitchell Stokes
2013-03-23BGE: getting rid of a few maybe-uninitialized warnings.Mitchell Stokes
2013-03-02Fix #34483: game engine multi UV glsl materials not working correct after cha...Brecht Van Lommel
2013-02-23fix for error using uninitialized draw mode with 'm_failsafe_storage' in the ...Campbell Barton