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AgeCommit message (Expand)Author
2010-02-12correct fsf addressCampbell Barton
2010-02-01BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo viewDalai Felinto
2009-12-29BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallen...Dalai Felinto
2009-11-21patch [#19796] GLEW update by Mitchell Stokes (Moguri)Dalai Felinto
2009-10-27BGE: when letterbox is enabled use the camera framing as a clipping area (goo...Campbell Barton
2009-10-27added SetDisplayArea, GetDisplayArea was used in a confusing wayCampbell Barton
2009-09-06white space commit. (2 spaces -> tab).Campbell Barton
2009-09-05== SCons ==Nathan Letwory
2009-09-04== SCons ==Nathan Letwory
2009-09-04== SCons ==Nathan Letwory
2009-09-02== SCons ==Nathan Letwory
2009-08-18BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc...Campbell Barton
2009-07-21BGE panels: wipDalai Felinto
2009-07-16SConsNathan Letwory
2009-06-092.50:Brecht Van Lommel
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19...Brecht Van Lommel
2009-04-18BGE: restore a feature that was lost in 2.48: sharing of display lists betwee...Benoit Bolsee
2009-04-08Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.Benoit Bolsee
2009-03-18Fix for bug #18419: game engine debug drawing interfered with alpha blending.Brecht Van Lommel
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18...Brecht Van Lommel
2009-03-09Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh...Erwin Coumans
2009-02-16SCons:Nathan Letwory
2009-02-06Fix for bug #18228: OpenGL specular did not get the correct viewBrecht Van Lommel
2008-12-252.5 / SCons / BGENathan Letwory
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17...Brecht Van Lommel
2008-11-26BGE update: helper functions for VideoTexture render to texture feature.Benoit Bolsee
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
2008-09-15Fix for bug #17620: the motion blur actuator did not work correctBrecht Van Lommel
2008-09-14Various game engine fixes:Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-30Fix for bug #7753: after game engine drawing with vertex arrays,Brecht Van Lommel
2008-06-18* Fix for a crash in game engine vertex array drawing with texfaces.Brecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-06-04Issue jms was having with # else on msvc. Seems odd but easy to fix.Kent Mein
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee
2008-05-06Fixes Makefiles for mac_compat_glext.h by updating some include paths.Kent Mein
2008-04-29getting ARB shaders working again in GE.Jean-Luc Peurière
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-04-16This patch spawns from this game engine issue:Kent Mein
2008-03-10BGE memleak fix: OpenGL Display Lists not deleted when switching sceneBenoit Bolsee
2008-02-04merging game_engine branch changes into trunk, 2d-filters and opengl speedupHamed Zaghaghi
2008-01-08* tweak linking priorities - should help for GCC usersNathan Letwory
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2007-12-05This is a modified version of this patch:Kent Mein
2007-11-06Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ...Hamed Zaghaghi
2007-11-05Tweaks I needed to get blender compiling on my new macbook running leopard.Kent Mein
2007-11-04GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists.Hamed Zaghaghi
2007-10-29GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists.Hamed Zaghaghi