Age | Commit message (Expand) | Author |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-29 | adding explicit cast to get things compiling | Jean-Luc Peurière |
2008-06-28 | BGE 2d-filter, custom shaders now can have depth texture and luminance texture | Hamed Zaghaghi |
2008-06-18 | * Fix for a crash in game engine vertex array drawing with texfaces. | Brecht Van Lommel |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-06 | fix 2dfilter problem on AMD64, Patches item #13626 | Hamed Zaghaghi |
2008-06-04 | Issue jms was having with # else on msvc. Seems odd but easy to fix. | Kent Mein |
2008-06-04 | bugfix #13618 - 2d filters + GLSL python scripts | Hamed Zaghaghi |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-06 | Fixes Makefiles for mac_compat_glext.h by updating some include paths. | Kent Mein |
2008-05-01 | Complement to bug fix #8869: crash with alpha mesh | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-29 | getting ARB shaders working again in GE. | Jean-Luc Peurière |
2008-04-21 | second attempt to fix compilation problem with 2D shaders on systems without ... | Benoit Bolsee |
2008-04-19 | BGE: fix compilation error with 2D filters on System without GL extenstion: a... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-03-24 | Commit patch #8724: | Benoit Bolsee |
2008-03-10 | BGE memleak fix: OpenGL Display Lists not deleted when switching scene | Benoit Bolsee |
2008-02-10 | * remove constness. | Nathan Letwory |
2008-02-10 | * make some explicit casts to make some compilers happy | Nathan Letwory |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-11-06 | Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ... | Hamed Zaghaghi |
2007-11-06 | 2d Filters updated, now you can use custom filter and write your own GLSL sha... | Hamed Zaghaghi |
2007-11-05 | Tweaks I needed to get blender compiling on my new macbook running leopard. | Kent Mein |
2007-11-04 | GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists. | Hamed Zaghaghi |
2007-10-29 | GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists. | Hamed Zaghaghi |
2007-10-23 | 2d-Filters feature and actuators. | Hamed Zaghaghi |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2007-08-28 | This commit fixes up a bunch of svn properties to hopefully make things a lit... | Kent Mein |
2007-05-20 | Fix provided by Mal: | Ton Roosendaal |
2007-05-20 | post release update of the scons build system for os x powerpc | Jean-Luc Peurière |
2007-04-04 | moved source and text to american spelling | Campbell Barton |
2007-02-01 | 1). Fix for cube maps in the player. | Charlie Carley |
2007-01-23 | Two errors caused by previous commit; | Charlie Carley |
2007-01-21 | Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us... | Charlie Carley |
2007-01-13 | Add a break, to get the bumpmap demo running again! | Charlie Carley |
2007-01-08 | = game engine fixes= | Tom Musgrove |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-11-25 | Patch by Vladimír Marek (neuron), part of bugfix #5298 | Ton Roosendaal |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-07-07 | attempt to fix crashes (reported under Linux)related to OpenGL extension quer... | Erwin Coumans |
2006-05-09 | applied Charlies patch (commenting out unused extensions that cause compile p... | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |