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AgeCommit message (Expand)Author
2008-07-12improvement of 2d-filter custom shader, Hamed Zaghaghi
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-30Fix for bug #7753: after game engine drawing with vertex arrays,Brecht Van Lommel
2008-06-29adding explicit cast to get things compilingJean-Luc Peurière
2008-06-28BGE 2d-filter, custom shaders now can have depth texture and luminance textureHamed Zaghaghi
2008-06-18* Fix for a crash in game engine vertex array drawing with texfaces.Brecht Van Lommel
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-06-06fix 2dfilter problem on AMD64, Patches item #13626Hamed Zaghaghi
2008-06-04Issue jms was having with # else on msvc. Seems odd but easy to fix.Kent Mein
2008-06-04bugfix #13618 - 2d filters + GLSL python scriptsHamed Zaghaghi
2008-05-25Apply BGE patch 11137: Render objects with negative scaling correctly (as in ...Benoit Bolsee
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee
2008-05-06Fixes Makefiles for mac_compat_glext.h by updating some include paths.Kent Mein
2008-05-01Complement to bug fix #8869: crash with alpha meshBenoit Bolsee
2008-04-30fix BGE bug #8869: Added objects are not lit correctlyBenoit Bolsee
2008-04-29getting ARB shaders working again in GE.Jean-Luc Peurière
2008-04-21second attempt to fix compilation problem with 2D shaders on systems without ...Benoit Bolsee
2008-04-19BGE: fix compilation error with 2D filters on System without GL extenstion: a...Benoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-04-16This patch spawns from this game engine issue:Kent Mein
2008-03-24Commit patch #8724:Benoit Bolsee
2008-03-10BGE memleak fix: OpenGL Display Lists not deleted when switching sceneBenoit Bolsee
2008-02-10* remove constness.Nathan Letwory
2008-02-10* make some explicit casts to make some compilers happyNathan Letwory
2008-02-04merging game_engine branch changes into trunk, 2d-filters and opengl speedupHamed Zaghaghi
2007-12-05This is a modified version of this patch:Kent Mein
2007-11-06Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ...Hamed Zaghaghi
2007-11-062d Filters updated, now you can use custom filter and write your own GLSL sha...Hamed Zaghaghi
2007-11-05Tweaks I needed to get blender compiling on my new macbook running leopard.Kent Mein
2007-11-04GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists.Hamed Zaghaghi
2007-10-29GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists.Hamed Zaghaghi
2007-10-232d-Filters feature and actuators.Hamed Zaghaghi
2007-09-29GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.Mal Duffin
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a lit...Kent Mein
2007-05-20Fix provided by Mal:Ton Roosendaal
2007-05-20post release update of the scons build system for os x powerpcJean-Luc Peurière
2007-04-04moved source and text to american spellingCampbell Barton
2007-02-011). Fix for cube maps in the player.Charlie Carley
2007-01-23Two errors caused by previous commit;Charlie Carley
2007-01-21Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us...Charlie Carley
2007-01-13Add a break, to get the bumpmap demo running again!Charlie Carley
2007-01-08= game engine fixes=Tom Musgrove
2007-01-07patch by Charlie, related to recent changes of multi-uv/lightmap generation. ...Erwin Coumans
2006-11-25Patch by Vladimír Marek (neuron), part of bugfix #5298Ton Roosendaal
2006-11-17CMake lists initial submission. Documentationand further verification for dif...Jacques Beuarain
2006-07-07attempt to fix crashes (reported under Linux)related to OpenGL extension quer...Erwin Coumans
2006-05-09applied Charlies patch (commenting out unused extensions that cause compile p...Erwin Coumans
2006-04-13a lot of work in a few small changes to improve penetration depth. and some f...Erwin Coumans
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved penetration...Erwin Coumans