Age | Commit message (Expand) | Author |
2012-10-22 | style cleanup | Campbell Barton |
2012-10-22 | remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also r... | Campbell Barton |
2012-10-21 | style cleanup: bge, switch statements mostly. | Campbell Barton |
2012-10-15 | code cleanup: check for msvc directly when using warning pragma's. | Campbell Barton |
2012-10-14 | style cleanup | Campbell Barton |
2012-10-14 | code cleanup: remove redundant casts | Campbell Barton |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-10-08 | BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL | Mitchell Stokes |
2012-10-07 | code cleanup: use checks for empty rather then size in the BGE | Campbell Barton |
2012-09-20 | code cleanup: c++ - use empty() rather than size(), use prefix operators for ... | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-09-14 | bge cleanup caught by accident while going over the code, it seems someone fo... | Dalai Felinto |
2012-09-11 | add some missing NULL checks, a few parts of the code used a pointer then che... | Campbell Barton |
2012-08-04 | code cleanup: | Campbell Barton |
2012-08-01 | style cleanup: whitespace, also add '?' to save over popup since it wasnt tot... | Campbell Barton |
2012-07-28 | BGE: Fixing a performance regression with 2D filters. My changes caused a che... | Mitchell Stokes |
2012-07-26 | fix some types and incorrect info | Campbell Barton |
2012-07-22 | style cleanup | Campbell Barton |
2012-07-18 | Fix for [#32129] "2D filter texture width off by one?" reported by Alex Frase... | Mitchell Stokes |
2012-07-06 | Fix for [#31978] "Horizon colour drawn on two edges of screen when a 2D filte... | Mitchell Stokes |
2012-06-29 | code cleanup: bge builds with clang without warnings / errors. | Campbell Barton |
2012-06-28 | Fix for [#23375] "texture2D in custom 2D filters can get texture outside of g... | Mitchell Stokes |
2012-06-25 | optionally use guarded alloc for tiles compositor, also replace allocation fu... | Campbell Barton |
2012-06-14 | Comment numberoffilters in constructor too. | Sergey Sharybin |
2012-06-14 | comment unused vars | Campbell Barton |
2012-06-07 | style cleanup | Campbell Barton |
2012-05-20 | code cleanup: | Campbell Barton |
2012-05-02 | style cleanup: whitespace, braces | Campbell Barton |
2012-04-29 | style cleanup: function calls & whitespace. | Campbell Barton |
2012-04-21 | style cleanup | Campbell Barton |
2012-04-11 | code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) | Campbell Barton |
2012-03-28 | style cleanup | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-03-18 | spelling cleanup | Campbell Barton |
2012-03-18 | code cleanup: | Campbell Barton |
2012-03-09 | style cleanup: comment blocks | Campbell Barton |
2012-03-09 | style cleanup: spelling. | Campbell Barton |
2012-03-08 | Compilation error fix for game engine caused by recent DM refactoring. | Sergey Sharybin |
2012-03-08 | style cleanup - remove unneeded ';'s | Campbell Barton |
2012-03-04 | style cleanup - comment spelling + translate some dutch. | Campbell Barton |
2012-03-02 | style cleanup | Campbell Barton |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2012-02-23 | BGE is compilable by MSVC again | Sergey Sharybin |
2012-02-23 | code cleanup: dont set the namespace in STR_String.h - 'using namespace std',... | Campbell Barton |
2012-01-23 | Committing patch "[#27676] Change window size/resolution in realtime" by me. | Mitchell Stokes |
2012-01-16 | use defines for property name lenghths in the BGE, were using 31,32,64,100. | Campbell Barton |
2011-12-18 | bugfix: [#29486] 2D filters make scene disappear when wire material used - pa... | Dalai Felinto |
2011-12-15 | more vertex weight edits, | Campbell Barton |
2011-12-01 | Slight refactor of VBO code to deal with multiple textures. | Sergey Sharybin |