Age | Commit message (Expand) | Author |
2018-06-17 | Cleanup: trailing space in source/gameengine/ | Campbell Barton |
2017-05-11 | BGE: Use BLI's stringify instead of implementing it again | Sergey Sharybin |
2017-05-11 | Unifying access to GLEW from the Blender Game Engine | Dalai Felinto |
2017-05-02 | BGE: Fix silly typo that invalidates negative scaling camera feature. | Benoit Bolsee |
2016-10-01 | Fix T49520: broken vertex colors in the game engine. | Brecht Van Lommel |
2016-07-02 | Cleanup: comment blocks | Campbell Barton |
2016-07-01 | BGE: Display Hardware infos only in standalone. | Ulysse Martin |
2016-06-18 | Cleanup: style, whitespace, doxy filepaths | Campbell Barton |
2016-06-11 | BGE: Various render improvements. | Benoit Bolsee |
2016-03-13 | Full Inverse-Quadratic-Equation Lamp Falloff | Jack Andersen |
2016-03-11 | BGE: Fix memory leak in VBO code | Mitchell Stokes |
2016-03-01 | UPBGE: Fix light visibility | Ulysse Martin |
2016-01-28 | cleanup: spelling, comments, alignment | Mike Erwin |
2016-01-17 | BGE: Allow access to light shadow settings with python | Ulysse Martin |
2016-01-04 | Remove SCons building system | Sergey Sharybin |
2016-01-03 | Get rid of three needless instances of DM_DRAW_OPTION_NO_MCOL. | Antony Riakiotakis |
2015-12-27 | OpenGL: stipple support added to basic GLSL shader | Alexander Romanov |
2015-12-16 | BGE clean up: use float version of trigonometric functions | Jorge Bernal |
2015-12-15 | use float (not double) for font matrix | Mike Erwin |
2015-12-13 | BGE Rasterizer clean up: double-promotion warnings | Jorge Bernal |
2015-12-13 | BGE: Use float as default instead of double in Moto library. | Porteries Tristan |
2015-12-08 | OpenGL: split off framebuffer, shader and texture code into separate files. | Brecht Van Lommel |
2015-12-08 | OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee... | Brecht Van Lommel |
2015-12-08 | BGE code cleanup: Removing RAS_GLExtensionManager. | Mitchell Stokes |
2015-12-08 | OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data) | Mitchell Stokes |
2015-12-08 | BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti() | Mitchell Stokes |
2015-11-24 | BGE: Save screenshots in a different thread | Sybren A. Stüvel |
2015-10-27 | BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shading | Ulysse Martin |
2015-10-07 | BGE : Collision mask support in raycast + and raycast cleanup. | Porteries Tristan |
2015-09-20 | Fix compiling with GE | Julian Eisel |
2015-09-20 | Cleanup: Use new vector transform functions | Julian Eisel |
2015-09-08 | Fix T45981: BGE, 2D filters leak memory | Campbell Barton |
2015-08-22 | Cleanup: spelling | Campbell Barton |
2015-08-06 | Cleanup: whitespace | Campbell Barton |
2015-08-04 | SCons: Fix for really nasty bug with polluting configuration environment | Sergey Sharybin |
2015-07-27 | BGE: Fix T19241: draw debug shape with overlay/background scene. | Porteries Tristan |
2015-07-20 | OpenSubdiv: Commit of OpenSubdiv integration into Blender | Sergey Sharybin |
2015-07-14 | Move from MTFace to MTexPoly w/ texture checks | Campbell Barton |
2015-07-12 | BGE Clean-up: New EXP prefix for the BGE Expression module | Jorge Bernal |
2015-07-03 | BGE: Add integer uniforms for 2D Filter | Thomas Szepe |
2015-06-29 | Fix 73841 : Game Engine - Camera Lens Shift | Dalai Felinto |
2015-06-20 | BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy | Porteries Tristan |
2015-05-17 | BGE: Fix T43761 No re-creation of display list after a mesh modification. | Porteries Tristan |
2015-04-27 | Fix T44464: Viewport mipmaps no longer toggle off | Campbell Barton |
2015-04-07 | BGE: New API method getDisplayDimensions | Thomas Szepe |
2015-03-24 | BGE: Code clean up for world (mist, background, ambient) | Thomas Szepe |
2015-03-23 | BGE: Add setMistType and setMistIntensity API. | Thomas Szepe |
2015-03-23 | BGE: Multitexture world (mist, ambient) fix | Thomas Szepe |
2015-02-13 | BGE: Fix for T42285 & T38935 crashes. They are Rayhit related. | Jorge Bernal |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |