Age | Commit message (Expand) | Author |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2006-01-11 | attempt to avoid nameclashes (although it is already in a namespace) -> exten... | Erwin Coumans |
2006-01-10 | applied patch from snailrose, related to multi-platform OpenGL extensions. | Erwin Coumans |
2006-01-08 | Got the armatures, GLSL shaders and other snailrose changes to work for Linux. | Erwin Coumans |
2006-01-07 | removed testing code | Erwin Coumans |
2006-01-07 | more work to get armatures/blender materials to work under non-windows platforms | Erwin Coumans |
2006-01-06 | removed extra characters | Erwin Coumans |
2006-01-06 | disable game engine and gameplayer for all platforms except windows. | Erwin Coumans |
2006-01-06 | Headerfile had wrong Capatalization. | Kent Mein |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-08-22 | - prepared for automatic game physics -> animation (ipo) conversion (this all... | Erwin Coumans |
2005-08-04 | improved deactivation, exposed more tweakable parameters to python, | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-06-08 | (Accidentally sent previous commit without message... is same stuff) | Ton Roosendaal |
2005-04-23 | Fix lighting in game engine | Kester Maddock |
2005-03-09 | big warning hunt commit | Jean-Luc Peurière |
2005-02-15 | Joseph Gilbert's fixes for the linux2 build target. | Kent Mein |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2005-01-03 | More warning cleanups... | Kent Mein |
2004-11-22 | Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects | Kester Maddock |
2004-11-22 | Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) | Kester Maddock |
2004-10-25 | Tweek the stereo settings: allow negative eye separation. | Kester Maddock |
2004-10-24 | Port stereo stuff from tuhopuu2: anaglyph, vinterlace | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-08-10 | Fix blenderplayer command line option parsing. | Kester Maddock |
2004-07-17 | Port a few rasterizer changes from tuhopuu2: | Kester Maddock |
2004-07-16 | OK, the game engine has been un-buildable on irix for long enough | Chris Want |
2004-06-30 | Switch to using floats instead of shorts for normal data - they're supposed t... | Kester Maddock |
2004-06-26 | Minor Fixes: | Kester Maddock |
2004-06-23 | Fix for reflection mapping unlit faces: normals were not being sent, hence r... | Kester Maddock |
2004-06-07 | Add the separate spec colour definitions! | Kester Maddock |
2004-06-07 | Lighting updates: | Kester Maddock |
2004-06-04 | Miscellaneous Fixes: | Kester Maddock |
2004-05-30 | Added Python module for Lights. | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-21 | Depth sorting for alpha mesh objects. | Kester Maddock |
2004-05-16 | Cleanup unused/commented out code, compiler warnings, coding standards etc. | Kester Maddock |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-16 | Up the maximum triangles in a bucket. | Kester Maddock |
2004-05-16 | Inline accessor methods used by armature deformation. | Kester Maddock |
2004-05-16 | Use const for SetProjectionMatrix | Kester Maddock |
2004-05-16 | Use bitset instead of mucking around with <<, | and & | Kester Maddock |
2004-05-04 | Use a better compare function for RAS_IPolygonMaterial | Kester Maddock |
2004-05-04 | Fix for bug #945 getVertexArrayLength(x) returns different values on differen... | Kester Maddock |
2004-04-24 | Synchronise game engine with Tuhopuu2 tree. | Kester Maddock |
2004-04-22 | [SCONS] Optimisation flags for msvc | Nathan Letwory |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |
2004-03-31 | * Only load needed extensions (ie none.) | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |