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AgeCommit message (Expand)Author
2009-05-14BGE modifier: generate correct physic shape, share static derived mesh, share...Benoit Bolsee
2009-05-12BGE performance: allow to create display list on meshes with modifiers but wi...Benoit Bolsee
2009-05-11BGE performance, 4th round: logicBenoit Bolsee
2009-05-07BGE: unfortunately VA+list still doesn't work on ATI card, so put a specific ...Benoit Bolsee
2009-05-07BGE performance, 3rd round: culling and rasterizer.Benoit Bolsee
2009-05-06[#18690] mesh ripping allowed on multiresCampbell Barton
2009-04-29needed this minor change to build on gccCampbell Barton
2009-04-29BGE: speed up mesh conversion by avoiding allocation/deallocation of material...Benoit Bolsee
2009-04-27TexVert sharing was disabled for flat faces, this is silly since a building o...Campbell Barton
2009-04-27Rewind own commit that aimed to make converting meshes faster at startup.Campbell Barton
2009-04-26BGE: Fix Orthographic mode and viewport scalingBenoit Bolsee
2009-04-25BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update...Benoit Bolsee
2009-04-23BGE bug #17670: Python controlled mist doesnt work in textured mode.Benoit Bolsee
2009-04-22BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them c...Benoit Bolsee
2009-04-21Fix for missing include using CMakeDaniel Genrich
2009-04-21BGE: Support mesh modifiers in the game engine.Benoit Bolsee
2009-04-18BGE: restore a feature that was lost in 2.48: sharing of display lists betwee...Benoit Bolsee
2009-04-14BGE: Occlusion culling and other performance improvements.Benoit Bolsee
2009-04-122DFilter bugfixes:Dalai Felinto
2009-04-09BGE TextCampbell Barton
2009-04-08Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.Benoit Bolsee
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
2009-03-24Fix for bug #18423: BGE lights in overlay scene also affectedBrecht Van Lommel
2009-03-23Speedup for bullet physics mesh conversionCampbell Barton
2009-03-22removed edgecode from the game engines RAS_Polygon class since its not usedCampbell Barton
2009-03-18Fix for bug #18419: game engine debug drawing interfered with alpha blending.Brecht Van Lommel
2009-03-09Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh...Erwin Coumans
2009-02-25Minor speedups for the BGECampbell Barton
2009-02-25remove warnings for the BGECampbell Barton
2009-02-16SCons:Nathan Letwory
2009-02-06Fix for bug #18228: OpenGL specular did not get the correct viewBrecht Van Lommel
2008-11-26BGE update: helper functions for VideoTexture render to texture feature.Benoit Bolsee
2008-11-17Fix compilation on OS XMartin Poirier
2008-11-1517973Patch by dfelinto, and also fixed a bug in 2d-filtersHamed Zaghaghi
2008-11-01Patch 17909: 2D Filter texture coordinates changes, by Dalai Felinto:Brecht Van Lommel
2008-09-26Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa...Erwin Coumans
2008-09-26don't apply vertex transformation for deformable game soft bodies.Erwin Coumans
2008-09-25improved game soft bodies, works for objects that are using 'set smooth'Erwin Coumans
2008-09-20[#17600] char* -> const char*Campbell Barton
2008-09-16Fix bug that broke editing vertices through python in the game engine.Brecht Van Lommel
2008-09-15Fix for bug #17620: the motion blur actuator did not work correctBrecht Van Lommel
2008-09-15Fix for bug #17617: GLSL shaders change vertex color unexpectedly.Brecht Van Lommel
2008-09-14Various game engine fixes:Brecht Van Lommel
2008-09-06Bugfix: game engine could crash with empty display arrays onBrecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-08-27BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return...Benoit Bolsee
2008-07-31* another commit adding std:: to the sort call (older msvc [<9] choked?)Nathan Letwory
2008-07-30* making sure BGE compiles after brecht's big commit (r15867). Needed <algori...Nathan Letwory
2008-07-30Am teaching a GE course this week, and am finding some small issues that I'm ...Mal Duffin
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel