Age | Commit message (Expand) | Author |
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-05-12 | BGE performance: allow to create display list on meshes with modifiers but wi... | Benoit Bolsee |
2009-05-11 | BGE performance, 4th round: logic | Benoit Bolsee |
2009-05-07 | BGE: unfortunately VA+list still doesn't work on ATI card, so put a specific ... | Benoit Bolsee |
2009-05-07 | BGE performance, 3rd round: culling and rasterizer. | Benoit Bolsee |
2009-05-06 | [#18690] mesh ripping allowed on multires | Campbell Barton |
2009-04-29 | needed this minor change to build on gcc | Campbell Barton |
2009-04-29 | BGE: speed up mesh conversion by avoiding allocation/deallocation of material... | Benoit Bolsee |
2009-04-27 | TexVert sharing was disabled for flat faces, this is silly since a building o... | Campbell Barton |
2009-04-27 | Rewind own commit that aimed to make converting meshes faster at startup. | Campbell Barton |
2009-04-26 | BGE: Fix Orthographic mode and viewport scaling | Benoit Bolsee |
2009-04-25 | BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update... | Benoit Bolsee |
2009-04-23 | BGE bug #17670: Python controlled mist doesnt work in textured mode. | Benoit Bolsee |
2009-04-22 | BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them c... | Benoit Bolsee |
2009-04-21 | Fix for missing include using CMake | Daniel Genrich |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2009-04-18 | BGE: restore a feature that was lost in 2.48: sharing of display lists betwee... | Benoit Bolsee |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-12 | 2DFilter bugfixes: | Dalai Felinto |
2009-04-09 | BGE Text | Campbell Barton |
2009-04-08 | Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. | Benoit Bolsee |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-03-24 | Fix for bug #18423: BGE lights in overlay scene also affected | Brecht Van Lommel |
2009-03-23 | Speedup for bullet physics mesh conversion | Campbell Barton |
2009-03-22 | removed edgecode from the game engines RAS_Polygon class since its not used | Campbell Barton |
2009-03-18 | Fix for bug #18419: game engine debug drawing interfered with alpha blending. | Brecht Van Lommel |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-02-25 | Minor speedups for the BGE | Campbell Barton |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-02-16 | SCons: | Nathan Letwory |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-11-26 | BGE update: helper functions for VideoTexture render to texture feature. | Benoit Bolsee |
2008-11-17 | Fix compilation on OS X | Martin Poirier |
2008-11-15 | 17973Patch by dfelinto, and also fixed a bug in 2d-filters | Hamed Zaghaghi |
2008-11-01 | Patch 17909: 2D Filter texture coordinates changes, by Dalai Felinto: | Brecht Van Lommel |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-26 | don't apply vertex transformation for deformable game soft bodies. | Erwin Coumans |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-16 | Fix bug that broke editing vertices through python in the game engine. | Brecht Van Lommel |
2008-09-15 | Fix for bug #17620: the motion blur actuator did not work correct | Brecht Van Lommel |
2008-09-15 | Fix for bug #17617: GLSL shaders change vertex color unexpectedly. | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-06 | Bugfix: game engine could crash with empty display arrays on | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-07-31 | * another commit adding std:: to the sort call (older msvc [<9] choked?) | Nathan Letwory |
2008-07-30 | * making sure BGE compiles after brecht's big commit (r15867). Needed <algori... | Nathan Letwory |
2008-07-30 | Am teaching a GE course this week, and am finding some small issues that I'm ... | Mal Duffin |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |