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2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2007-12-05This is a modified version of this patch:Kent Mein
[#7660] Solaris 10 x86 support (Makefiles) Hopefully it will not mess up anything for anyone else. I removed some hardcoded static libs and made NAN_*_LIB definitions so they could be overridden, to allow greater flexability. Let me know if there are any problems/questions. Kent
2007-11-05Tweaks I needed to get blender compiling on my new macbook running leopard.Kent Mein
Kent
2007-10-29GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists.Hamed Zaghaghi
2007-09-29GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.Mal Duffin
I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully. It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ). I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed. It's great to have another GE coder on the team!
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a ↵Kent Mein
little nicer for everyone. Patch provied by gsrb3d bug tracker #7061 Kent
2007-05-20Fix provided by Mal:Ton Roosendaal
- 3D Window, textured drawmode shows lighted again for non-textured faces - Engine: faces show lighted again when 3d windows was Solid draw mode Example: http://www.candointeractive.com/blender/BlenderViewport.jpg
2007-05-20post release update of the scons build system for os x powerpcJean-Luc Peurière
assume os x 10.4 as defaut
2007-04-04moved source and text to american spellingCampbell Barton
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
2007-02-011). Fix for cube maps in the player.Charlie Carley
ImBuf pointer was being overridden causing the ibuf->rect to be zero. 2). Added vertex attributes for tangents in in vertex arrays. This, probably needs the extensions enabled (glEnableVertexAttribArrayARB, glDisableVertexAttribArrayARB), but am a little weary about enabling them right now.
2007-01-23Two errors caused by previous commit;Charlie Carley
One related to extension handling on Linux, the other is a fix for compiling with Irix and STL
2007-01-21Klockwork (http://www.klocwork.com) report; game engine fixes, related to ↵Charlie Carley
'Use Blender Materials' /source/gameengine/Ketsji/BL_Material.cpp;16;18;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;293;30;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;314;30;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;341;30;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;1264;40;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;1194;40;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;916;30;Critical;1; /source/gameengine/Ketsji/KX_BlenderMaterial.cpp;257;24;Critical;1; /source/gameengine/Ketsji/KX_BlenderMaterial.cpp;262;24;Critical;1; /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp;195;24;Error;3; /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp;1209;16;Critical;1;
2007-01-13Add a break, to get the bumpmap demo running again!Charlie Carley
2007-01-08= game engine fixes=Tom Musgrove
two fixes to the GE by Charlie
2007-01-07patch by Charlie, related to recent changes of multi-uv/lightmap generation. ↵Erwin Coumans
This fix makes it possible to use lightmaps in the game engine.
2006-11-25Patch by Vladimír Marek (neuron), part of bugfix #5298Ton Roosendaal
Solaris CC compiler choked on wrong .h prototypes for functions using 'const' arguments.
2006-11-17CMake lists initial submission. Documentationand further verification for ↵Jacques Beuarain
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-07-07attempt to fix crashes (reported under Linux)related to OpenGL extension ↵Erwin Coumans
queries. seems to be a known issue, combo of pthreads, dlopen and libGL cannot call dlclose !?! Let's cross the fingers this works...
2006-05-09applied Charlies patch (commenting out unused extensions that cause compile ↵Erwin Coumans
problems under Solaris and probably other platforms)
2006-04-13a lot of work in a few small changes to improve penetration depth. and some ↵Erwin Coumans
fixes in shaders from Charlie.
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved ↵Erwin Coumans
penetration depth estimate.
2006-04-05fixed two issues that hinder linux buildErwin Coumans
2006-04-03made some gfx debug code win32 specificErwin Coumans
2006-04-03applied Charlies patch for game engine graphics. display list support, and ↵Erwin Coumans
bumpmapping shader improvements.
2006-03-24a bunch of small warnings fixes:Kent Mein
newline missing at end of file fixes: TypedConstraint.h WheelInfo.h RaycastVehicle.h VehicleRaycaster.h CcdPhysicsEnvironment.cpp radiance_hdr.c fixed the following warning by changing type of local variable: radiance_hdr.c:357: warning: pointer targets in passing argument 3 of ‘fwritecol rs’ differ in signedness edgeRender.c,edgeRender.h same thing changed type of local vars to get rid of warnings about signedness RAS_OpenGLRasterizer.cpp removed unused variable unit line 1295 Kent
2006-02-23Some issues compiling on Irix:Chris Want
+ the code in writemovie.c no longer compiles (since the renderer refactor). I have #if 0-ed it. + OpenGL on Irix doesn't have GL_ARB_vertex_program + mmap on Irix doesn't like MAP_ANON. + If using the MipsPro 7.3 compiler, the variable MIPS73_ISOHEADERS can be set to point to the directory with those weird C++ headers that don't have .h in the name
2006-02-13Improved OpenGL Shader Language support for game engine. The python ↵Erwin Coumans
interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip patch by Charlie Carley (snailrose @ elysiun.com)
2006-02-08==SCons==Nathan Letwory
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
(with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine.
2006-01-15more graphics patches from Snailrose,Erwin Coumans
remove constraint fixed, Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz, SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-11attempt to avoid nameclashes (although it is already in a namespace) -> ↵Erwin Coumans
extension names renamed from glXXX to blXXX.
2006-01-10applied patch from snailrose, related to multi-platform OpenGL extensions.Erwin Coumans
2006-01-08Got the armatures, GLSL shaders and other snailrose changes to work for Linux.Erwin Coumans
now attempting to get this in cvs :)
2006-01-07removed testing codeErwin Coumans
2006-01-07more work to get armatures/blender materials to work under non-windows platformsErwin Coumans
2006-01-06removed extra charactersErwin Coumans
2006-01-06disable game engine and gameplayer for all platforms except windows.Erwin Coumans
Then after cvs is unfrozen, development can continue.
2006-01-06Headerfile had wrong Capatalization.Kent Mein
Kent
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new ↵Erwin Coumans
2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. Armatures are back Split screen Double sided lightning Ambient lighting Alpha test Material IPO support (one per object atm) Blender materials GLSL shaders - Python access Up to three texture samplers from the material panel ( 2D & Cube map ) Python access to a second set of uv coordinates See http://www.elysiun.com/forum/viewtopic.php?t=58057
2005-08-22- prepared for automatic game physics -> animation (ipo) conversion (this ↵Erwin Coumans
allows to use bullet for animation) - default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available again ? - added an extra condition, nearsensor is not yet working for bullet, but it crashed.
2005-08-04improved deactivation, exposed more tweakable parameters to python,Erwin Coumans
fixed some copy/paste bug in inertia/inverse inertia. colors in deactivation debug
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
2005-06-08(Accidentally sent previous commit without message... is same stuff)Ton Roosendaal
gcc4 error fixes for compiling in OSX Tiger Also; make using python framework default in makefiles
2005-04-23Fix lighting in game engineKester Maddock
2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2005-02-15Joseph Gilbert's fixes for the linux2 build target.Kent Mein
Kent
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock
Make game engine materials use Zoffs in Materials. Added Python material hooks.
2005-01-03More warning cleanups...Kent Mein
added a casts to: blender/blenlib/intern/BLI_memarena.c gameengine/Rasterizer/RAS_TexVert.cpp Removed unused vars from: blender/python/api2_2x/vector.c gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp gameengine/Rasterizer/RAS_FramingManager.cpp gameengine/Rasterizer/RAS_Polygon.cpp gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp Kent
2004-11-22Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objectsKester Maddock