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AgeCommit message (Expand)Author
2012-11-08code cleanup: unused defines & some formatting.Campbell Barton
2012-11-03style cleanup: tabs & whitespaceCampbell Barton
2012-10-30remove CD_POLYINDEX customdata layer:Campbell Barton
2012-10-22style cleanupCampbell Barton
2012-10-22remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also r...Campbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-10-14style cleanupCampbell Barton
2012-10-14code cleanup: remove redundant castsCampbell Barton
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-10-08BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGLMitchell Stokes
2012-10-07code cleanup: use checks for empty rather then size in the BGECampbell Barton
2012-09-20code cleanup: c++ - use empty() rather than size(), use prefix operators for ...Campbell Barton
2012-09-16style cleanupCampbell Barton
2012-09-14bge cleanup caught by accident while going over the code, it seems someone fo...Dalai Felinto
2012-09-11add some missing NULL checks, a few parts of the code used a pointer then che...Campbell Barton
2012-08-04code cleanup:Campbell Barton
2012-08-01style cleanup: whitespace, also add '?' to save over popup since it wasnt tot...Campbell Barton
2012-07-28BGE: Fixing a performance regression with 2D filters. My changes caused a che...Mitchell Stokes
2012-07-26fix some types and incorrect infoCampbell Barton
2012-07-22style cleanupCampbell Barton
2012-07-18Fix for [#32129] "2D filter texture width off by one?" reported by Alex Frase...Mitchell Stokes
2012-07-06Fix for [#31978] "Horizon colour drawn on two edges of screen when a 2D filte...Mitchell Stokes
2012-06-29code cleanup: bge builds with clang without warnings / errors.Campbell Barton
2012-06-28Fix for [#23375] "texture2D in custom 2D filters can get texture outside of g...Mitchell Stokes
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-06-14Comment numberoffilters in constructor too.Sergey Sharybin
2012-06-14comment unused varsCampbell Barton
2012-06-07style cleanupCampbell Barton
2012-05-20code cleanup:Campbell Barton
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-11code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)Campbell Barton
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-18code cleanup:Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
2012-03-08Compilation error fix for game engine caused by recent DM refactoring.Sergey Sharybin
2012-03-08style cleanup - remove unneeded ';'sCampbell Barton
2012-03-04style cleanup - comment spelling + translate some dutch.Campbell Barton
2012-03-02style cleanupCampbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2012-02-23BGE is compilable by MSVC againSergey Sharybin
2012-02-23code cleanup: dont set the namespace in STR_String.h - 'using namespace std',...Campbell Barton
2012-01-23Committing patch "[#27676] Change window size/resolution in realtime" by me.Mitchell Stokes
2012-01-16use defines for property name lenghths in the BGE, were using 31,32,64,100.Campbell Barton