Age | Commit message (Expand) | Author |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-18 | BGE: restore a feature that was lost in 2.48: sharing of display lists betwee... | Benoit Bolsee |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-12 | 2DFilter bugfixes: | Dalai Felinto |
2009-04-09 | BGE Text | Campbell Barton |
2009-04-08 | Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. | Benoit Bolsee |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-03-24 | Fix for bug #18423: BGE lights in overlay scene also affected | Brecht Van Lommel |
2009-03-23 | Speedup for bullet physics mesh conversion | Campbell Barton |
2009-03-22 | removed edgecode from the game engines RAS_Polygon class since its not used | Campbell Barton |
2009-03-18 | Fix for bug #18419: game engine debug drawing interfered with alpha blending. | Brecht Van Lommel |
2009-03-18 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18... | Brecht Van Lommel |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-02-25 | Minor speedups for the BGE | Campbell Barton |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-02-16 | SCons: | Nathan Letwory |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-12-25 | 2.5 / SCons / BGE | Nathan Letwory |
2008-12-14 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17... | Brecht Van Lommel |
2008-11-26 | BGE update: helper functions for VideoTexture render to texture feature. | Benoit Bolsee |
2008-11-17 | Fix compilation on OS X | Martin Poirier |
2008-11-15 | 17973Patch by dfelinto, and also fixed a bug in 2d-filters | Hamed Zaghaghi |
2008-11-13 | Merge of trunk into blender 2.5: | Brecht Van Lommel |
2008-11-01 | Patch 17909: 2D Filter texture coordinates changes, by Dalai Felinto: | Brecht Van Lommel |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-26 | don't apply vertex transformation for deformable game soft bodies. | Erwin Coumans |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-16 | Fix bug that broke editing vertices through python in the game engine. | Brecht Van Lommel |
2008-09-15 | Fix for bug #17620: the motion blur actuator did not work correct | Brecht Van Lommel |
2008-09-15 | Fix for bug #17617: GLSL shaders change vertex color unexpectedly. | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-06 | Bugfix: game engine could crash with empty display arrays on | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-07-31 | * another commit adding std:: to the sort call (older msvc [<9] choked?) | Nathan Letwory |
2008-07-30 | * making sure BGE compiles after brecht's big commit (r15867). Needed <algori... | Nathan Letwory |
2008-07-30 | Am teaching a GE course this week, and am finding some small issues that I'm ... | Mal Duffin |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-25 | BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. | Benoit Bolsee |
2008-07-21 | BGE 2dFilters some extra fixes | Hamed Zaghaghi |
2008-07-21 | BGE Bug Fix:#17349, fixes some problems about 2d-filters | Hamed Zaghaghi |
2008-07-15 | Updated so things compile. (Missing includes needed) | Kent Mein |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-29 | adding explicit cast to get things compiling | Jean-Luc Peurière |
2008-06-28 | BGE 2d-filter, custom shaders now can have depth texture and luminance texture | Hamed Zaghaghi |
2008-06-18 | * Fix for a crash in game engine vertex array drawing with texfaces. | Brecht Van Lommel |