Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-05-26 | Added an UpdateTransform callback from SceneGraph -> Physics. | Kester Maddock | |
Profiling revealed that the SceneGraph updated every physics object, whether it moved or not, even though the physics object was at the right place. This would cause SOLID to go and update its bounding boxes, overlap tests etc. This callback handles the special case (parented objects) where the physics scene needs to be informed of changes to the scenegraph. Added Python attributes (mass, parent, visible, position, orientation, scaling) to the KX_GameObject module. Make KX_GameObject use the KX_PyMath Python <-> Moto conversion. | |||
2002-12-27 | Removed the config.h thing from the .h's in the source dir. | Kent Mein | |
So we should be all set now :) Kent -- mein@cs.umn.edu | |||
2002-11-25 | Did all of the .h's in source | Kent Mein | |
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu | |||
2002-10-30 | fixed spacing in the headers to get rid of some warnings and some other | Kent Mein | |
little minor spacing issues. | |||
2002-10-12 | Initial revisionv2.25 | Hans Lambermont | |