Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto | |
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this. | |||
2015-12-14 | BGE Scenegraph clean up: double-promotion warnings | Jorge Bernal | |
2013-08-03 | BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object ↵ | Mitchell Stokes | |
are initialized in the SG_Tree constructors. | |||
2012-09-20 | code cleanup: c++ - use empty() rather than size(), use prefix operators for ↵ | Campbell Barton | |
non-primitive types - recommended for non primitive types. | |||
2012-07-22 | style cleanup | Campbell Barton | |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton | |
2011-10-23 | remove $Id: tags after discussion on the mailign list: ↵ | Campbell Barton | |
http://markmail.org/message/fp7ozcywxum3ar7n | |||
2011-02-25 | doxygen: gameengine/SceneGraph tagged. | Nathan Letwory | |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory | |
2010-02-12 | correct fsf address | Campbell Barton | |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want | |
blocks that were previously missed; and b) greatly increase my ohloh stats! | |||
2007-04-04 | moved source and text to american spelling | Campbell Barton | |
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling | |||
2005-03-09 | big warning hunt commit | Jean-Luc Peurière | |
lot of casts, added prototypes, missing includes and some true errors | |||
2004-05-21 | Frustum sphere culling. | Kester Maddock | |
Do a sphere<->camera sphere and a sphere<->frustum before the box<->frustum test. | |||
2004-05-18 | Compiler portability fixes (MSVC 6) | Kester Maddock | |
2004-05-16 | SceneGraph support for bounding boxs | Kester Maddock | |