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2011-11-26Add missing GLEW_STATIC definition, causing link errors.Antony Riakiotakis
2011-11-24BGE patch: [#29285] Video Texture: Avoid slow rescale (non power of 2 ↵Dalai Felinto
support check) by Goran Milovanovic (goran) "Just a simple check for non power of two support (GLEW_ARB_texture_non_power_of_two), to avoid what seems to be a very slow, and very unnecessary gluScaleImage call." This is the only part of the VideoTexture that does the POT calculation, so the check seems good. It would be interesting if some opengl guru would like to benchmark the use of this in other areas of Blender (e.g. 2D Filters, and all GLSL materials). Note that mipmap should also be supported automatically by this extension, so it's not something to worry about.
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-11-04Configurable sensor size:Sergey Sharybin
- Added support of variable size sensor width and height. - Added presets for most common cameras, also new presets can be defined by user. - Added option to control which dimension (vertical or horizontal) of sensor size defines FOV. Old behavior of automatic FOV calculation is also kept. - Renderer, viewport, game engine and collada importer/exporter should deal fine with this changes. Other exporters would be updated soon.
2011-11-03use Py_TYPE macro (no functional changes)Campbell Barton
2011-10-27use const for readonly strings and set some functions to staticCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-22header cleanup and typo'sCampbell Barton
2011-10-07spaces -> tabs (whitespace only changes)Campbell Barton
2011-09-10fix for building with collada and some other warningsCampbell Barton
2011-09-05Code cleanup: warning fixes.Brecht Van Lommel
2011-09-03whitespace editsCampbell Barton
2011-09-01whitespace bge editsCampbell Barton
2011-08-31typo fix: end of lines ;; --> ;Campbell Barton
2011-08-27- use %u rather tham %d for unsigned ints in string formatting funcs.Campbell Barton
- replace (strlen(str) == 0) with str[0]=='\0'
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-06-18rename cmake include/libraries to conform with suggested cmake namesCampbell Barton
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-28== FFMPEG ==Peter Schlaile
Revert of "SVN commit: /data/svn/bf-blender [36957] trunk/blender/source/gameengine/ VideoTexture/VideoFFmpeg.cpp: fix for ffmpeg linking in BGE ( patch by Jens Verwiebe (jensverwiebe) over IRC)" Sorry folks, that patch breaks current ffmpeg GIT version. Good news: it's all handled now automagically by ffmpeg_compat.h in intern/ffmpeg so: everything should be fine and dandy for very old and very new versions.
2011-05-28== FFMPEG ==Peter Schlaile
Added central compatibility header file, which enables blender to compile against very old ffmpeg versions as well as very new versions using the *NEW* API. (Old API functions are simulated using macros and inline functions) Added a whole lot of additional checks, tested against 6 different versions down the timeline, hopefully, now finally all is well.
2011-05-28fix for ffmpeg linking in BGE (patch by Jens Verwiebe (jensverwiebe) over IRC)Dalai Felinto
- av_parse_video_rate(&frameRate, rateStr); + av_parse_video_frame_rate(&frameRate, rateStr);
2011-05-27== FFMPEG ==Peter Schlaile
Fixed and added additional ffmpeg cruft checking. Oh dear.
2011-05-27== FFMPEG ==Peter Schlaile
* removed a lot of old cruft code for ancient ffmpeg versions * made it compile again against latest ffmpeg / libav GIT (also shouldn't break distro ffmpegs, since those API changes have been introduced over a year ago. If it nevertheless breaks, please send me an email)
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
2011-04-06add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their ↵Campbell Barton
own glew library.
2011-02-25doxygen: gameengine/VideoTexture tagged.Nathan Letwory
2011-02-22doxygen: bge scenegraph and videotextureNathan Letwory
2011-01-30remove nan-makefilesCampbell Barton
2011-01-09use PySequence_Size() rather then PySequence_Length(), this is only kept in ↵Campbell Barton
python for backwards compatibility.
2011-01-02CXX_Guardedalloc was complaining about freeing NULL pointers in ↵Mitchell Stokes
VideoTexture. I've added guards around the deletes to prevent this.
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-21Plugging up some memory leaks in the Blenderplayer that I found with valgrindMitchell Stokes
2010-12-11BGE BugFix: [#25106] modelview matrix incorrect after using VideoTexture - ↵Dalai Felinto
affecting mouse.position. Patch by Benoit Bolsee (ben2610)
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
2010-11-30Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, ↵Campbell Barton
quicktime & sndfile options.
2010-11-29fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,Campbell Barton
This define wasn't set in some parts of the BGE causing problems with the view matrix. in CMake define for the entire BGE fixes this.
2010-11-29include headers in cmake source, added a script to check for consistency, ↵Campbell Barton
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-18rename libs internal libs for CMake + SCons (used in MSVC project files)Campbell Barton
for game engine use "ge_" prefix & make names generally more descriptive.
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-10-26Added function RNA_property_update_check() to check if an update call is needed,Campbell Barton
Simple python benchmark shows this to be about 3x faster in the case where an update isn't needed. This also speeds up rna function argument parsing, since each arg in a function call did 2 string lookups on the context which were never needed.
2010-10-23use explicit file paths for CMake rather then globing, This is recommended ↵Campbell Barton
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-20Quiet compiler warnings.Campbell Barton
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-09-07- added back zlib include (needed for win32).Campbell Barton
- use list append in more places. - remove non existing include dir.
2010-08-30Finally change SConscript tabs to spaces.Nathan Letwory
2010-08-11Update address in license block.Guillermo S. Romero
2010-08-03remove commented scons lines from cmake files, fixed use of pointer poll ↵Campbell Barton
function for ID drobdowns (currently unused)
2010-06-16A bad assignment was causing the VideoTexture to set off a breakpoint when ↵Mitchell Stokes
being initialized in debug mode. (Benoit gave the go ahead for this fix)
2010-06-06small warning fix.Nathan Letwory