Age | Commit message (Collapse) | Author |
|
|
|
support check) by Goran Milovanovic (goran)
"Just a simple check for non power of two support (GLEW_ARB_texture_non_power_of_two), to avoid what seems to be a very slow, and very unnecessary gluScaleImage call."
This is the only part of the VideoTexture that does the POT calculation, so the check seems good.
It would be interesting if some opengl guru would like to benchmark the use of this in other areas of Blender (e.g. 2D Filters, and all GLSL materials).
Note that mipmap should also be supported automatically by this extension, so it's not something to worry about.
|
|
|
|
- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
deal fine with this changes. Other exporters would be updated soon.
|
|
|
|
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- replace (strlen(str) == 0) with str[0]=='\0'
|
|
|
|
|
|
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
|
|
Revert of "SVN commit: /data/svn/bf-blender [36957]
trunk/blender/source/gameengine/ VideoTexture/VideoFFmpeg.cpp: fix for
ffmpeg linking in BGE ( patch by Jens Verwiebe (jensverwiebe) over IRC)"
Sorry folks, that patch breaks current ffmpeg GIT version.
Good news: it's all handled now automagically by ffmpeg_compat.h in
intern/ffmpeg
so: everything should be fine and dandy for very old and very new versions.
|
|
Added central compatibility header file, which enables blender to compile
against very old ffmpeg versions as well as very new versions using the
*NEW* API. (Old API functions are simulated using macros and inline functions)
Added a whole lot of additional checks, tested against 6 different versions
down the timeline, hopefully, now finally all is well.
|
|
- av_parse_video_rate(&frameRate, rateStr);
+ av_parse_video_frame_rate(&frameRate, rateStr);
|
|
Fixed and added additional ffmpeg cruft checking. Oh dear.
|
|
* removed a lot of old cruft code for ancient ffmpeg versions
* made it compile again against latest ffmpeg / libav GIT
(also shouldn't break distro ffmpegs, since those API changes
have been introduced over a year ago. If it nevertheless breaks,
please send me an email)
|
|
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
|
|
own glew library.
|
|
|
|
|
|
|
|
python for backwards compatibility.
|
|
VideoTexture. I've added guards around the deletes to prevent this.
|
|
|
|
|
|
affecting mouse.position. Patch by Benoit Bolsee (ben2610)
|
|
and endif() which is no longer needed.
|
|
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
|
|
quicktime & sndfile options.
|
|
This define wasn't set in some parts of the BGE causing problems with the view matrix.
in CMake define for the entire BGE fixes this.
|
|
reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
|
|
for game engine use "ge_" prefix & make names generally more descriptive.
|
|
|
|
Simple python benchmark shows this to be about 3x faster in the case where an update isn't needed.
This also speeds up rna function argument parsing, since each arg in a function call did 2 string lookups on the context which were never needed.
|
|
by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
|
|
|
|
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
|
|
- use list append in more places.
- remove non existing include dir.
|
|
|
|
|
|
function for ID drobdowns (currently unused)
|
|
being initialized in debug mode. (Benoit gave the go ahead for this fix)
|
|
|