Age | Commit message (Expand) | Author |
2008-04-16 | replace magic numbers with constants for (G.vd->persp), view naming was also ... | Campbell Barton |
2008-04-15 | BGE fix: keep reference count consist on source object when replicating prope... | Benoit Bolsee |
2008-04-15 | fix BGE bug #8309: After Parent Object added to the visual layer, Child Camer... | Benoit Bolsee |
2008-04-13 | fix BGE bug #8880: blenderplayer closing when esc is pressed | Benoit Bolsee |
2008-04-12 | fix BGE patch #7892: dRot motion is reversed on non-dynamic objects | Benoit Bolsee |
2008-04-11 | fix BGE bug #8813: new rayCastTo() function hits near sensor collision box | Benoit Bolsee |
2008-04-07 | add KX_GameObject::rayCastTo() PyDoc | Benoit Bolsee |
2008-04-06 | Removed my own patch #8208: export SCA_ISensor::Evaluate() to Python. It was ... | Benoit Bolsee |
2008-04-06 | Commit patch #8799: Realtime SetParent function in the BGE | Benoit Bolsee |
2008-04-06 | Patch #8740: enable negative axis radar sensor | Benoit Bolsee |
2008-04-05 | Commit patch #2439: Mesh replacement in BGE will react properly to armature d... | Benoit Bolsee |
2008-04-05 | BGE bug [#4839] fixed: joystick keeps working after an overlay scene is removed | Benoit Bolsee |
2008-04-02 | This commit reverts the #include <mesa/glu.h> | Kent Mein |
2008-04-02 | Fix BGE bug: BGE will crash if objects with display debug property is deleted... | Benoit Bolsee |
2008-03-30 | == bugfix == | Andrea Weikert |
2008-03-24 | Commit patch #8724: | Benoit Bolsee |
2008-03-22 | BGE correction: AddRef() on source object of property actuator to protect aga... | Benoit Bolsee |
2008-03-22 | Correction on BGE fixes: | Benoit Bolsee |
2008-03-15 | BGE fix: ghost objects created with AddObject actuator will retain their ghos... | Benoit Bolsee |
2008-03-15 | New rayCastTo() python method for KX_GameObject: | Benoit Bolsee |
2008-03-13 | Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the followin... | Benoit Bolsee |
2008-03-11 | BGE crash when using angV & linV actuator on static objects | Benoit Bolsee |
2008-03-10 | BGE memleak fix: OpenGL Display Lists not deleted when switching scene | Benoit Bolsee |
2008-03-10 | BGE fix: game object to controller links consistancy maintained regardless of... | Benoit Bolsee |
2008-03-10 | BGE memleak fixed: mesh/material not deleted when switching scene | Benoit Bolsee |
2008-03-10 | BGE memleak fixed: game actuator does not release file buffer | Benoit Bolsee |
2008-03-02 | * to be able to properly compile this, the friend needs 'class' too: friend ... | Nathan Letwory |
2008-03-01 | Various mem leaks related to CValue reference count fixed | Benoit Bolsee |
2008-03-01 | Mem leak fixed in sound buffer & parent invert node | Benoit Bolsee |
2008-03-01 | Radar/Near sensor performance problem fixed | Benoit Bolsee |
2008-03-01 | unknown property fixed in sensor/actuators | Benoit Bolsee |
2008-03-01 | random sensor fixed (patch 8414) | Benoit Bolsee |
2008-02-23 | === PyNodes === | Nathan Letwory |
2008-02-16 | patch 8235 8218 8211 added: various gameengine improvements, fixed windows pr... | Benoit Bolsee |
2008-02-13 | Added a global string to be used for the tempdir. since the user preference i... | Campbell Barton |
2008-02-10 | * remove constness. | Nathan Letwory |
2008-02-10 | * make some explicit casts to make some compilers happy | Nathan Letwory |
2008-02-06 | Reverting some other changes zaghaghi made | Joshua Leung |
2008-02-05 | This is patch [#8232] Memory leak in KX_Scene destructor fixed | Kent Mein |
2008-02-05 | This is patch: [#8216] Make blender compile with gcc 4.3 | Kent Mein |
2008-02-04 | Added missing include dir so it builds again. | Kent Mein |
2008-02-04 | bugfix 8183, Ray sensor with material/property filter always triggers when hi... | Hamed Zaghaghi |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-11-28 | Blender interface code in Game Engine, who would that have thought! | Ton Roosendaal |
2007-11-18 | Fix for multimodifier commit breaking game engine compile. | Brecht Van Lommel |
2007-11-06 | Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ... | Hamed Zaghaghi |
2007-11-06 | 2d Filters updated, now you can use custom filter and write your own GLSL sha... | Hamed Zaghaghi |
2007-11-05 | Tweaks I needed to get blender compiling on my new macbook running leopard. | Kent Mein |
2007-11-04 | GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists. | Hamed Zaghaghi |