Age | Commit message (Expand) | Author |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-06-16 | Material color was always overriding OBCOL for blender text. | Campbell Barton |
2008-06-15 | bugfix, clip alpha wasn't working in the GE, not happy with these functions, ... | Campbell Barton |
2008-06-15 | BGE patch: support Set Scene in BGE. Linked Set Scene should have no name con... | Benoit Bolsee |
2008-06-14 | Added access for adjusting timeOffset value at runtime, used for apricot (Fra... | Campbell Barton |
2008-06-13 | Some pose action ipo corruptions when using BGE, added some debug printf's wh... | Campbell Barton |
2008-06-10 | error in variable name, not sure how this even compiled | Campbell Barton |
2008-06-09 | adding clip alpha (binary alpha) to the 3D view and game engine. | Campbell Barton |
2008-06-08 | Bugfix #13666: | Joshua Leung |
2008-06-06 | fix 2dfilter problem on AMD64, Patches item #13626 | Hamed Zaghaghi |
2008-06-04 | Issue jms was having with # else on msvc. Seems odd but easy to fix. | Kent Mein |
2008-06-04 | bugfix #13618 - 2d filters + GLSL python scripts | Hamed Zaghaghi |
2008-06-04 | Fix BGE bug #13605: GameEngine corrupts Pose data | Benoit Bolsee |
2008-06-02 | Patch #11000 approved: [new function] KX_GameObject::alignAxisToVect() Align ... | Benoit Bolsee |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-05-25 | BGE patch: rename rayCastToEx() to rayCast() - better name | Benoit Bolsee |
2008-05-24 | BGE patch: add rayCastToEx(), an extended version of rayCastTo() for use in g... | Benoit Bolsee |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-20 | replacing epydoc generation script with one copied from bpy docs | Campbell Barton |
2008-05-15 | Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Verte... | Benoit Bolsee |
2008-05-13 | last commit had a typo, also adjusted teh and colour instances | Campbell Barton |
2008-05-11 | fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operatin... | Benoit Bolsee |
2008-05-08 | Fixing up the webplugin defines for the Makefiles. | Kent Mein |
2008-05-08 | Fix BGE bug #6054: Camera actuator crashes Blender. The crash occurs when mi... | Benoit Bolsee |
2008-05-07 | BGE patch #10492 approved: getLinearVelocity() now can provide local velocity... | Benoit Bolsee |
2008-05-06 | Fixes Makefiles for mac_compat_glext.h by updating some include paths. | Kent Mein |
2008-05-05 | Fixed some indentation, I stumbled across (spaces vs tabs) | Kent Mein |
2008-05-05 | Fix BGE bug in patch #8724 (memory optimization): serious problem with alpha ... | Benoit Bolsee |
2008-05-04 | missed out on some BLI_convertstringcode's, also found that playing relative ... | Campbell Barton |
2008-05-04 | More compiler fixes for BLI_convertstringcode calls | Ken Hughes |
2008-05-04 | More compiler fixes for BLI_convertstringcode calls | Joshua Leung |
2008-05-02 | BGE bug fix: set parent actuator change the orientation of object | Benoit Bolsee |
2008-05-02 | Partially revert BGE bug fix #8863: don't send keyboard sensor positive pulse... | Benoit Bolsee |
2008-05-02 | Fix BGE bug #8863: Keyboard Sensor does not send negative pulse if key releas... | Benoit Bolsee |
2008-05-01 | Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the... | Benoit Bolsee |
2008-05-01 | Complement to bug fix #8869: crash with alpha mesh | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-29 | getting ARB shaders working again in GE. | Jean-Luc Peurière |
2008-04-27 | Update MSVC project files to support ffmpeg. Make sure you do svn update in l... | Benoit Bolsee |
2008-04-27 | BGE bug: crash when an object being tracked-to is deleted (bad practice anywa... | Benoit Bolsee |
2008-04-25 | BGE bug: fix a crash at game exit caused by inconsistent controller map after... | Benoit Bolsee |
2008-04-24 | Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure... | Benoit Bolsee |
2008-04-21 | second attempt to fix compilation problem with 2D shaders on systems without ... | Benoit Bolsee |
2008-04-20 | BGE bug fix: crash at exit when object with Radar/Near sensor has debug prope... | Benoit Bolsee |
2008-04-20 | fix BGE bug #8094: Collision sensor on child object makes the object rotate o... | Benoit Bolsee |
2008-04-19 | BGE: fix compilation error with 2D filters on System without GL extenstion: a... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | BGE: Fix restitution: object will now bounce according to material restitutio... | Benoit Bolsee |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |