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AgeCommit message (Expand)Author
2009-04-27BGE: Add soft body welding parameter to the Advanced Settings panel. The valu...Benoit Bolsee
2009-04-27BGE bug #18624: Collision detection fails on parented objects. Partial fix, p...Benoit Bolsee
2009-04-27[#18616] Scons+MinGW compiling error with gaming engine enabled.Campbell Barton
2009-04-27Don't always activate a Bullet rigid bodyErwin Coumans
2009-04-27Lower the vertex welding threshold, for removing duplicate/nearby vertices fo...Erwin Coumans
2009-04-27Rewind own commit that aimed to make converting meshes faster at startup.Campbell Barton
2009-04-26BGE: Fix Orthographic mode and viewport scalingBenoit Bolsee
2009-04-25Running 2.48rc on my system segfaults when starting the game engine, only on ...Campbell Barton
2009-04-25BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update...Benoit Bolsee
2009-04-25[#18606] Writing to KX_GameObject.orientation causes crashCampbell Barton
2009-04-25BGE API - small changesCampbell Barton
2009-04-24BGE: removed support for time dependent modifiers, they don't make sense in t...Benoit Bolsee
2009-04-24BGE PyAPI epydoc errors fixedCampbell Barton
2009-04-24BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/...Benoit Bolsee
2009-04-24BGE bug #17863: Shaky game camera.Benoit Bolsee
2009-04-23Fix for part of bug #18496: issue with light state switchingBrecht Van Lommel
2009-04-23BGE Dome update:Dalai Felinto
2009-04-23BGE Rasterizer methods to handle Screen Space - (getScreenPosition, getScreen...Dalai Felinto
2009-04-23patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing ...Campbell Barton
2009-04-23BGE Python APICampbell Barton
2009-04-23BGE bug #17670: Python controlled mist doesnt work in textured mode.Benoit Bolsee
2009-04-23[#18586] [bug] Ray sensor doesn't return a hit objectCampbell Barton
2009-04-22BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow f...Benoit Bolsee
2009-04-22BGE: some more cleanup, remove useless ReplicaSetName(), move code to Process...Benoit Bolsee
2009-04-22BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them c...Benoit Bolsee
2009-04-22BGE C++ APICampbell Barton
2009-04-22BGE C++ APICampbell Barton
2009-04-22BGE Python APICampbell Barton
2009-04-22BGENathan Letwory
2009-04-22Patch from Mitchell Stokes for KX_Light to use attrdef'sCampbell Barton
2009-04-22BGE bug #18521 fixed: Dupligroups + Bullet Softbodies are broken.Benoit Bolsee
2009-04-21Fix for missing include using CMakeDaniel Genrich
2009-04-21BGE: Support mesh modifiers in the game engine.Benoit Bolsee
2009-04-21Blender Python APICampbell Barton
2009-04-21BGE: show profile in millisecond in addition to percentage.Benoit Bolsee
2009-04-21use PyList_SET_ITEM instead of PyList_SetItem,Campbell Barton
2009-04-21BGE Python APICampbell Barton
2009-04-21BGE VideoTexture: fix bug with VideoTexture.materialID() since recent commit.Benoit Bolsee
2009-04-20BGE Python APICampbell Barton
2009-04-20Scons epydos changed optionsCampbell Barton
2009-04-20SCons / epydoc supportNathan Letwory
2009-04-20BGE Python APICampbell Barton
2009-04-19Compile fixed for Win64.Daniel Genrich
2009-04-19BGE Python APICampbell Barton
2009-04-19BGE: fix Pyfrom_id to work on w64.Benoit Bolsee
2009-04-19BGE Python API cleanup - no functionality changesCampbell Barton
2009-04-19BGE Python APICampbell Barton
2009-04-19KX_MeshProxy "numPolygons" and "numMaterials" attributes were using the "mate...Campbell Barton
2009-04-19Hidden faces were not rendering displayed in the game engine, only the invisi...Campbell Barton
2009-04-18BGE: restore a feature that was lost in 2.48: sharing of display lists betwee...Benoit Bolsee