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AgeCommit message (Expand)Author
2008-07-23soc-2008-mxcurioni: merged changes to revision 15705Maxime Curioni
2008-07-12soc-2008-mxcurioni: merge with trunk - rev 15540Maxime Curioni
2008-07-10Adding an option for action actuator - "Continue" this means animations alway...Campbell Barton
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-07-09bugfix, vector was not checked for zero length before normalizing, closing bl...Campbell Barton
2008-07-09added a factor argument for aligning to vector, this isn't correct since it d...Campbell Barton
2008-07-09fix for crasher with touch sensor, ben you may want to look at this, should b...Campbell Barton
2008-07-08bugfix - GameEngine PyObject methods did not all return when using dir(), bec...Campbell Barton
2008-07-08BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat...Benoit Bolsee
2008-07-06GameObject rayCast and rayCastTo were not setting exception strings (causes r...Campbell Barton
2008-07-05== BUGFIX ==Andrea Weikert
2008-07-04Made some python game engine funcs use NOARGS, getAxisVec was using wrong mu...Campbell Barton
2008-07-04BGE logic update: new servo control motion actuator, new distance constraint ...Benoit Bolsee
2008-07-04small changes to py funcs that can run 100s of times a second, so python wont...Campbell Barton
2008-07-04non user visible changes and small optimizations to the game engine pyapi as ...Campbell Barton
2008-07-03Adding GameObject setLinearVelocity(), without this interacting with objects ...Campbell Barton
2008-07-01Checked all cases where PyArg_ParseTuple is used in blenders game engine and ...Campbell Barton
2008-07-01bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing.Campbell Barton
2008-07-01track to would crash (with a C++ assert) if the source and target are in the ...Campbell Barton
2008-06-30BGE python api addition, GameObject get/setState and Controller.getState()Campbell Barton
2008-06-30Fix for bug #7753: after game engine drawing with vertex arrays,Brecht Van Lommel
2008-06-29adding explicit cast to get things compilingJean-Luc Peurière
2008-06-28BGE , fix an compile errorHamed Zaghaghi
2008-06-28BGE 2d-filter, custom shaders now can have depth texture and luminance textureHamed Zaghaghi
2008-06-27patch [#15865] BGE API call to delete objectsCampbell Barton
2008-06-26Python API/Game engine fixes, dosn't affect 2.47Campbell Barton
2008-06-25Commented out face transp changing when switching images, this is more annoyi...Campbell Barton
2008-06-25BGE patch 15044 approved: Edit Object Dynamics Actuator.Benoit Bolsee
2008-06-25BGE patch: Add automatic support for armature driven shape keys.Benoit Bolsee
2008-06-25BGE patch: remove Shape key driver code from previous commitBenoit Bolsee
2008-06-24BGE patch: Add damping and clamping option to motion actuator.Benoit Bolsee
2008-06-24BGE patch: Add NAND, NOR, XOR, XNOR controllers.Benoit Bolsee
2008-06-24BGE patch: Add level option on sensor and fix sensor reset.Benoit Bolsee
2008-06-23BGE patch #14386: Action Actuator Current Frame Prop. This patch is very use...Benoit Bolsee
2008-06-22BGE patch: add state engine support in the logic bricks.Benoit Bolsee
2008-06-21* Documented that get/setOrientation use an inverted rotation matrixCampbell Barton
2008-06-19BGE bug fix for new shape action: mesh with multiple materials did not deform...Benoit Bolsee
2008-06-19BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix o...Benoit Bolsee
2008-06-18* Fix for a crash in game engine vertex array drawing with texfaces.Brecht Van Lommel
2008-06-18Small fix to be able to compile Blender.Jiri Hnidek
2008-06-18bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because i...Campbell Barton
2008-06-18Forgot to set Id property on new shape action filesBenoit Bolsee
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-06-17Use the scenes framerate for ipo and action framerate in the game engine, was...Campbell Barton
2008-06-16Material color was always overriding OBCOL for blender text.Campbell Barton
2008-06-15bugfix, clip alpha wasn't working in the GE, not happy with these functions, ...Campbell Barton
2008-06-15BGE patch: support Set Scene in BGE. Linked Set Scene should have no name con...Benoit Bolsee
2008-06-14Added access for adjusting timeOffset value at runtime, used for apricot (Fra...Campbell Barton
2008-06-13Some pose action ipo corruptions when using BGE, added some debug printf's wh...Campbell Barton