Age | Commit message (Expand) | Author |
2013-03-05 | code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not... | Campbell Barton |
2013-03-05 | patch [#34103] | Campbell Barton |
2013-03-04 | bge bugfix: [#34517] 2D Filter causes mouselook script drifting effect (patch... | Dalai Felinto |
2013-03-04 | BGE bug-fix[#34523] 2dfilter produces render error (objects disappear) - like... | Dalai Felinto |
2013-03-04 | code cleanup: unused vars in collada, preprocessor formatting & warning in mi... | Campbell Barton |
2013-03-02 | BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused... | Mitchell Stokes |
2013-03-02 | Fix #34483: game engine multi UV glsl materials not working correct after cha... | Brecht Van Lommel |
2013-02-27 | add PHY headers to cmake's ketsji (else some IDE's won't show) | Campbell Barton |
2013-02-27 | Fix various warnings with clang build, and adjust cmake clang warnings flags | Brecht Van Lommel |
2013-02-25 | Check if the variable is a string and split nicely, so compile command stays ... | Nathan Letwory |
2013-02-25 | BGE: Fixing a crash reported by Ace Dragon on BA. It looks like Object->totco... | Mitchell Stokes |
2013-02-24 | BGE: Adding back the virtual destructor to PHY_IPhysicsController, which was ... | Mitchell Stokes |
2013-02-24 | fix for own commit r54806 with argument order and multisampling. | Campbell Barton |
2013-02-24 | BGE: Removing the source files for the PHY interfaces since they just contain... | Mitchell Stokes |
2013-02-24 | fix for fullscreen on X11 (used by the BGE, not blender application), | Campbell Barton |
2013-02-24 | GHOST/X11 - free memory allocated by XF86VidModeGetAllModeLines(), | Campbell Barton |
2013-02-23 | code cleanup: confusingly written and named function for BGE materuial conver... | Campbell Barton |
2013-02-23 | code cleanup: bge material conversion was creating STR_String just to check f... | Campbell Barton |
2013-02-23 | BGE: fix for uninitialized tangents | Campbell Barton |
2013-02-23 | BGE: Fix for bug #34377 "Multi UV mesh's materials not backwards compatible a... | Mitchell Stokes |
2013-02-23 | BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action... | Mitchell Stokes |
2013-02-23 | fix for error using uninitialized draw mode with 'm_failsafe_storage' in the ... | Campbell Barton |
2013-02-23 | add include for scons. | Campbell Barton |
2013-02-23 | code cleanup: bge - was converting float[] to MT_Vector's just to compare. us... | Campbell Barton |
2013-02-23 | BGE: Object color channels can now be animated separately without zeroing out... | Mitchell Stokes |
2013-02-23 | BGE: Second fix for #34330 "Action Actuator "caching" the previous ran action... | Mitchell Stokes |
2013-02-23 | BGE: For BL_Action, use the object's scene rather than the "active" scene, wh... | Mitchell Stokes |
2013-02-23 | BGE: (partial?) fix for #34330 "Action Actuator "caching" the previous ran ac... | Mitchell Stokes |
2013-02-23 | BGE: Fix for bug #34219 "Webcam support under Linux in Standalone broken" rep... | Mitchell Stokes |
2013-02-22 | fixing typo in include (report and patch by Jochen Schmitt) | Dalai Felinto |
2013-02-22 | Fix for building without python. | Alexander Kuznetsov |
2013-02-22 | game engine: Revert to using regular gimpact for mesh shapes | Sergej Reich |
2013-02-22 | BGE: Fix for bug #34349 "Character walkDirection ADD mode -#INF error" report... | Mitchell Stokes |
2013-02-22 | BGE projection code fix: old patch #28893 (to fix #28753) committed in rev.41... | Dalai Felinto |
2013-02-21 | Fix scons compile | Jens Verwiebe |
2013-02-21 | BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect... | Mitchell Stokes |
2013-02-16 | BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if ... | Mitchell Stokes |
2013-02-11 | BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object... | Mitchell Stokes |
2013-02-11 | style cleanup: also some typos | Campbell Barton |
2013-02-10 | BGE: Make sure we are writting to the depth buffer when rendering alpha polyg... | Mitchell Stokes |
2013-02-09 | Bug fix #34157 | Ton Roosendaal |
2013-02-09 | BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previousl... | Mitchell Stokes |
2013-02-08 | Fix part of #34083: crash trying to play surround .wav file in the game engine | Brecht Van Lommel |
2013-02-05 | And one more "G.main" compile fix, this time for BGE ;) | Bastien Montagne |
2013-02-04 | style cleanup: spaces -> tabs | Campbell Barton |
2013-02-04 | style cleanup | Campbell Barton |
2013-02-02 | style cleanup: comment format | Campbell Barton |
2013-01-30 | BGE: Some various changes to make moving the character physics type easier: | Mitchell Stokes |
2013-01-28 | BGE Profile : visual feedback bars and improvements | Dalai Felinto |
2013-01-27 | BGE bugfix: Material initial object color working in the game | Dalai Felinto |