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2011-09-01BGE Animations: The return type for KX_GameObject.getActionFrame() was an int...Mitchell Stokes
2011-08-31BGE: Adding two new functions to bge.render to allow users to change the anis...Mitchell Stokes
2011-08-31typo fix: end of lines ;; --> ;Campbell Barton
2011-08-30Fix for [#25062] Sound Actuator - Positional Audio.Joerg Mueller
2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
2011-08-29BGE Animations: Various changes to make code reviewers happy:Mitchell Stokes
2011-08-29bge bugfix: [#28362] Controllers names appear incorrectly with a python queryDalai Felinto
2011-08-28* Removing mocap GSoC (is an addon already).Joerg Mueller
2011-08-28check for unlikely error when freeing a library blend file from the BGE.Campbell Barton
2011-08-27- use %u rather tham %d for unsigned ints in string formatting funcs.Campbell Barton
2011-08-27- fix for BL_Shader::SetUniform() missing out the last part of the matrix.Campbell Barton
2011-08-27BGE: Post drawing callbacks are now done per viewport instead of per scene. T...Mitchell Stokes
2011-08-27fix for bug with all rotation modes being treated as euler by the BGE, this b...Campbell Barton
2011-08-27bge py api XK_GameObject.linVelocityMin was returning linVelocityMax.Campbell Barton
2011-08-25Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport a...Mitchell Stokes
2011-08-23Merging trunk up to r39637.Joerg Mueller
2011-08-223D Audio GSoC:Joerg Mueller
2011-08-22fix [bf-blender-Patches][27924] Redundant applying of SetNetworkDeviceCampbell Barton
2011-08-17BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which ...Mitchell Stokes
2011-08-16BGE Animations: Increasing the max layer count to 8 as per a user request. Al...Mitchell Stokes
2011-08-16Merging trunk up to r39447.Joerg Mueller
2011-08-163D Audio GSoC:Joerg Mueller
2011-08-14bugfix:[#25603] bad shadows in stereo mode - patch by Juha Maki-KantoDalai Felinto
2011-08-13BGE Animations: Adding an option to let users choose whether or not to lock a...Mitchell Stokes
2011-08-11BGE Animations: Animation updates are now handled separately from logic/physi...Mitchell Stokes
2011-08-11BGE Animations: Updating BL_ActionActuator.frame to work with the new actuator.Mitchell Stokes
2011-08-11BGE Animations: Always update the localtime used for continuous animations. P...Mitchell Stokes
2011-08-10merge with trunk r39216Xiao Xiangquan
2011-08-09BGE Animations: Fixing issues with initialization order in BL_ShapeDeformerMitchell Stokes
2011-08-09BGE Animations: Fixing the Continue option when using the Flipper play type. ...Mitchell Stokes
2011-08-08BGE Animations: Various compatibility fixes:Mitchell Stokes
2011-08-07Merging trunk up to r39145.Joerg Mueller
2011-08-073D Audio GSoC:Joerg Mueller
2011-08-07small fix of building rulesXiao Xiangquan
2011-08-07BGE Animations: The IPO conversion code relied on objects having an adt, but ...Mitchell Stokes
2011-08-06BGE Animations: Making the ping pong mode for action actuators behave more li...Mitchell Stokes
2011-08-05change BLO_library_append_begin to take a main argument rather then a context...Campbell Barton
2011-08-02Merging trunk up to r38932.Joerg Mueller
2011-08-02BGE Animations: BGEDeformVerts() now handles normals instead of relying on BL...Mitchell Stokes
2011-07-31reverting part of #38876 (whitespace edits)Dalai Felinto
2011-07-31whitespace edits, had odd space/tab mixCampbell Barton
2011-07-31fix for building without bulletCampbell Barton
2011-07-31patch [#27909] Added constants in bge.constraints by Solano Felicio (solano) ...Dalai Felinto
2011-07-30BGE Animations: This should solve the issue with NULL not being defined in BL...Mitchell Stokes
2011-07-30BGE Animations: Fixing some warnings from GCC about initialization order.Mitchell Stokes
2011-07-30Merging up to trunk r38834.Joerg Mueller
2011-07-29merge with trunk r38787Xiao Xiangquan
2011-07-29BGE Animations: Save the deform number to pose channel map created by BL_Skin...Mitchell Stokes
2011-07-28This allows the game engine to build again, but I'm not sure if it's the best...Mitchell Stokes
2011-07-26BGE Animations: Adding a new choice for vertex deformation for armatures, whi...Mitchell Stokes