Age | Commit message (Expand) | Author |
2012-12-11 | define the size of matrix args for both rows/cols. | Campbell Barton |
2012-12-11 | Fix game player still not using fast GPU mipmap generation, user preferencs | Brecht Van Lommel |
2012-12-05 | Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled | Brecht Van Lommel |
2012-12-01 | fix for bug in console indent, was not copying the null terminator. | Campbell Barton |
2012-11-29 | BGE: Fixing the double-click issue for mouse events too. The previous fix onl... | Mitchell Stokes |
2012-11-28 | GPU: remove GPU Mipmap Generation option and just always enable it, it's an old | Brecht Van Lommel |
2012-11-27 | BGE: Fix for [#33027] "logic.keyboard polling rate extremely low" reported by... | Mitchell Stokes |
2012-11-26 | fix [#33303] face selection masking for painting does not work with mesh with... | Campbell Barton |
2012-11-25 | BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtim... | Mitchell Stokes |
2012-11-24 | BGE: Implementing a fix for the "Problem With Clock" issues reported in #3270... | Mitchell Stokes |
2012-11-22 | BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was d... | Mitchell Stokes |
2012-11-22 | BGE: KX_PhysicsObjectWrapper was not being used anywhere in the code base, bu... | Mitchell Stokes |
2012-11-22 | BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL.... | Mitchell Stokes |
2012-11-22 | bge camera axix actuator was undocumented and python had incorrect limits on ... | Campbell Barton |
2012-11-22 | modify the python stub to include __file__ and __name__, also correct odd ind... | Campbell Barton |
2012-11-21 | doc corrections and add bge.types.KX_ArmatureSensor | Campbell Barton |
2012-11-21 | py api cleanup, replace use... | Campbell Barton |
2012-11-19 | BGE: Changing "transform_uv" -> "transformUV" in some error messages. | Mitchell Stokes |
2012-11-18 | style cleanup: comments & spelling | Campbell Barton |
2012-11-18 | code cleanup: gpl header update (formatting) | Campbell Barton |
2012-11-15 | Image thread safe improvements | Sergey Sharybin |
2012-11-14 | buildsystem cleanup: remove duplicate source & includes for scons, | Campbell Barton |
2012-11-13 | BGE: Renaming KX_GameObject.group_parent and group_children to groupObject an... | Mitchell Stokes |
2012-11-11 | Replacing gettext i18n backend by boost::locale one. | Bastien Montagne |
2012-11-11 | BGE: fix for 2 uses of uninitialized memory - property-sensor and object-colo... | Campbell Barton |
2012-11-11 | bge mesh conversion speedup, avoid calling ConvertMaterial() on every face. | Campbell Barton |
2012-11-11 | game engine material conversion: don't use the material to convert vertex col... | Campbell Barton |
2012-11-11 | code cleanup: bge - rename 'type' to 'use_mcol' in material conversion. | Campbell Barton |
2012-11-11 | - property sensor was converting floating point values to text then back to f... | Campbell Barton |
2012-11-10 | add argument so recent bge function mesh.transform_uv() so you can optionally... | Campbell Barton |
2012-11-10 | add 2 new utility functions to the BGE mesh py api. | Campbell Barton |
2012-11-10 | code cleanup: some warnings and formatting for PyMethodDef's in the BGE. | Campbell Barton |
2012-11-10 | BGE: Committing patch [#32697] "New BGE gravity API" by HG1. | Mitchell Stokes |
2012-11-10 | code cleanup: bge static functions & use C++ guarded alloc for the character ... | Campbell Barton |
2012-11-09 | code cleanup: double promotion warnings, also allow cmake to build SDL withou... | Campbell Barton |
2012-11-08 | code cleanup: unused defines & some formatting. | Campbell Barton |
2012-11-05 | Compile fixes for recent boost changes | Antony Riakiotakis |
2012-11-05 | Fix for [#33090] "Segfault/Crash with Empty and Motion Actuator, Keyboard Sen... | Mitchell Stokes |
2012-11-05 | Audaspace: | Joerg Mueller |
2012-11-05 | BGE: This patch adds a character wrapper (similar to the already implemented ... | Mitchell Stokes |
2012-11-03 | code cleanup: cmake - add missing headers, remove directories from source lis... | Campbell Barton |
2012-11-03 | style cleanup: tabs & whitespace | Campbell Barton |
2012-11-01 | BGE: Fix for bug #33025 "Character physics object won't stop moving with simp... | Mitchell Stokes |
2012-10-31 | BGE: Committing patch #32291 "Updated profiling layout for BGE" from Angus Ho... | Mitchell Stokes |
2012-10-30 | code cleanup: remove unused transform snapping code (only use the BVH acceler... | Campbell Barton |
2012-10-30 | remove CD_POLYINDEX customdata layer: | Campbell Barton |
2012-10-30 | BGE: Adding support for Bullet's collision masks. Each object now has a colli... | Mitchell Stokes |
2012-10-29 | style cleanup | Campbell Barton |
2012-10-27 | style cleanup | Campbell Barton |
2012-10-23 | rename api functions... | Campbell Barton |