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AgeCommit message (Expand)Author
2013-11-22Code Cleanup: warningsCampbell Barton
2013-11-19Fix: Game Engine regression drawing text from recent cleanupCampbell Barton
2013-11-19Fix T37171: Camera parented to a bone doesn't move with the bone, unless anot...Mitchell Stokes
2013-11-18Fix T37040: Removing vehicles in BGE causes a crashMitchell Stokes
2013-11-18Fix T37488: Crash with --debug reading userpref.blendSergey Sharybin
2013-11-18Fix T37289: ID User decrement error for Shapes on Bones when playing in BGESergey Sharybin
2013-11-18Fix T37325: applyRotation() wasn't working correctly on rigid bodies in the g...Mitchell Stokes
2013-11-17python api internals: no need to set the stop-iter exception string.Campbell Barton
2013-11-06BGE: Fix for #37335 "Moving the camera with a key (after the recent BGE clean...Mitchell Stokes
2013-11-06code cleanup: typo and warning when openmp's disabled.Campbell Barton
2013-11-06OSX/player: Remove some very old code ( 11 years+ ), was commented anywayJens Verwiebe
2013-11-05Scons: Fix BGE compile after cleanupJens Verwiebe
2013-11-05bge builds again without bullet.Campbell Barton
2013-11-05* More fixes to make scons / Windows happy. :) Thomas Dinges
2013-11-05Fix for recent BGE commits, when building with c++ guardedalloc.Bastien Montagne
2013-11-05* Fix blenfont scons include after recent GE changes.Thomas Dinges
2013-11-04BGE Physics Cleanup: Fixing an error that GCC didn't catch.Mitchell Stokes
2013-11-04BGE: Fixing up a small issue from merging Rasterizer cleanup code.Mitchell Stokes
2013-11-04BGE: The recent physics cleanup was using KX_GameObject::GetParent() with out...Mitchell Stokes
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: The Blenderplayer now loads the monospace font so it ...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Cleaning up some includes.Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conver...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Moving the RAS_OpenGLRasterizer::ApplyLights() code i...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing the need to reference KX_BlenderMaterial or ...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Getting rid of the BL_Material.h include in RAS_OpenG...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Getting rid of RAS_IRasterizer::RenderText(), and jus...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line fu...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-11-02fix for possible leak in the expression controller find identifier.Campbell Barton
2013-11-02fix memory leak with navmeshCampbell Barton
2013-10-25Remove duplicate cmake enries in game engine and compositorSergej Reich
2013-10-11fix [#37032] Blener crashes when parent to new objectCampbell Barton
2013-10-11code cleanup: use const's for static arraysCampbell Barton
2013-10-07fix for casting shadows of scaled objects was made to X_BlenderRenderTools.cp...Campbell Barton
2013-10-07remove minor differences between these 2 files which are almost exact duplica...Campbell Barton
2013-10-07revert r58693. patch [#36233], caused regression (bug report [#36959]).Campbell Barton
2013-10-03set mempool debug in the game-engine-player too. also remove redundant mempoo...Campbell Barton
2013-09-23Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, itBrecht Van Lommel
2013-09-18BGE: Fixing a typo in the collision API that was found by agoose77.Mitchell Stokes
2013-09-14BGE: Adding a Python collision API. The initial patch was provided by agoose7...Mitchell Stokes
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-09-09code cleanup: warnings and redundant checks.Campbell Barton
2013-09-06Fixing a problem with variance shadow maps blurring out on transparent receiv...Daniel Stokes
2013-09-05BGE: Removing an unused rendertools argument from BL_ConvertActuators().Mitchell Stokes
2013-09-05BGE: Removing the touch sensor and converting all touch sensors to collision ...Mitchell Stokes
2013-08-30Cleaning up some prints related to SDL.Mitchell Stokes
2013-08-30Allowing the BGE to build with SDL2. I'm not sure if this is the correct fix ...Mitchell Stokes
2013-08-28remove unused function. also typoCampbell Barton
2013-08-26BGE: Cleaning up the vsync code a little.Mitchell Stokes