Age | Commit message (Expand) | Author |
2006-01-04 | Orange; merger with bf-blender. | Ton Roosendaal |
2006-01-01 | Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simul... | Erwin Coumans |
2006-01-01 | more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,... | Erwin Coumans |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |
2005-12-20 | Forgot to add 'ForgetReference' for game-python objects. | Erwin Coumans |
2005-12-19 | Orange: monday merger with bf-blender (loadsa bugfixes). | Ton Roosendaal |
2005-12-18 | applying Volker Mische engine patch | Jean-Luc Peurière |
2005-12-01 | Just copied over changes in engine, from bf-blender. This someohow was | Ton Roosendaal |
2005-11-29 | Cleanup & preparation commit for getting Armatures/Poses/Actions working | Ton Roosendaal |
2005-11-28 | applied the 64-bit pointer patch submitted by Ken Hughes | Erwin Coumans |
2005-11-11 | fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'lo... | Erwin Coumans |
2005-11-06 | minor cleanup. Todo: Does 'testhandles' need to be called after every single ... | Erwin Coumans |
2005-10-30 | when recording physics keyframes, always run at a fixed framerate (not variab... | Erwin Coumans |
2005-10-23 | updated SConstruct and Makefile so that if you compile the gameengine, is alw... | Erwin Coumans |
2005-10-10 | Ack! Recently the get_ipocurve was added in the game engine, for baking | Ton Roosendaal |
2005-09-15 | Getting blender to compile for IRIX, in particular: | Chris Want |
2005-08-23 | don't need Object.h | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-22 | more preparation for physics recording to ipo keyframes | Erwin Coumans |
2005-08-22 | - prepared for automatic game physics -> animation (ipo) conversion (this all... | Erwin Coumans |
2005-08-21 | Temporal; make compiling happy. :) | Ton Roosendaal |
2005-08-18 | spack() is no longer used in the blender core, so I moved it to | Chris Want |
2005-08-18 | Support for 'Bullet' in the Makefiles. Enable with: | Chris Want |
2005-08-18 | The name of an included header had the capitalization wrong, causing | Chris Want |
2005-08-17 | some more fixes in the raycast/mouse over | Erwin Coumans |
2005-08-17 | added the "mouse over any", makes the sensor more useful | Erwin Coumans |
2005-08-13 | now for the cigar... | Erwin Coumans |
2005-08-13 | these files missed the cvs commt yesterday, this should fix compilation problems | Erwin Coumans |
2005-08-11 | A couple of small fixes... | Kent Mein |
2005-08-08 | some more work on bullet raycast | Erwin Coumans |
2005-08-06 | fixed sphere shape, added non-uniform scaling (making it an ellipsoid) | Erwin Coumans |
2005-08-05 | fixed the mouse-over sensor, | Erwin Coumans |
2005-08-04 | improved deactivation, exposed more tweakable parameters to python, | Erwin Coumans |
2005-08-03 | moved some hardcoded constants into tweaking tresholds | Erwin Coumans |
2005-08-02 | Finalised support for compiling BULLET on linux. | Simon Clitherow |
2005-08-02 | added python binding for debugdraw, | Erwin Coumans |
2005-08-02 | Added support for compiling BULLET with scons on windows | Simon Clitherow |
2005-07-31 | updated vc7 projectfiles so they work with bullet | Erwin Coumans |
2005-07-30 | enable bullet for vc7 too by default (can be switched off easily) | Erwin Coumans |
2005-07-29 | added physics-debugging | Erwin Coumans |
2005-07-29 | >humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER | Erwin Coumans |
2005-07-27 | got some "_1400 <= _MSC_VER" wrong, should be "_1400 < _MSC_VER" | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-07-18 | more preparations for bullet physics, and some eol issues with SCA_Joystick* | Erwin Coumans |
2005-07-17 | another file behind the #USE_BULLET | Erwin Coumans |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2005-07-16 | added Bullet physics binding files | Erwin Coumans |
2005-07-09 | Commented out one more line to make debug version of engine compile, needed | Ton Roosendaal |
2005-07-03 | Old define in engine still... | Ton Roosendaal |
2005-07-03 | Result of 2 weeks of quiet coding work in Greece :) | Ton Roosendaal |