Age | Commit message (Collapse) | Author |
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needed for os x
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Merge from trunk:
Revision: 16103
Revision: 16104
Final release commit!! and a small bugfix in GE api.
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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This have big changes because the rev 14917 remove an old script and
also we have update to the collada, flt and dxf script.
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Merge over the game engine changes from trunk into 2.47. The most
user visible changes are in logic with new sensors, controllers and
actuators, the state system, shape key drivers, dupligroups, and
more. There are also new python fynctions and the alpha sorting
setting. The rest consists of refactoring, fixes and optimizations.
MSVC projectfiles might no be merged over correct, I didn't have a
way to check this.
Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Revision: 15772 (Only constraint mesh-targets)
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Revision: 15600 (Only: * missing countall when selecting linked)
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Bugfix from trunk (patch send by Benoit Bolsee to the ML):
Truncated loop n Ipo Actuator when start frame is not 1.
Parent Actuator did not check if activation was due to positive or
negative event
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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NOTE: The big change to RAS_2DFilterManager.cpp is because the ^M (EOL).
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Vertex Parent. This is only a partial fix: the user must put the parent vertex at the center of the parent object and disable the physics on the tracking object (use empty or collision free object).
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operating systems
Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer.
Fix the game actuator in the BlenderPlayer to work like in Blender:
- try first to load the .blend from the current working directory
- if not found, try to load from the startup .blend or runtime base directory
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Now you can do one of the following to disable it:
export NAN_NO_PLUGIN=true
export WITH_BF_WEBPLUGIN=false
or
export WITH_BF_WEBPLUGIN=true to enable building it.
(Its set to false by default)
Kent
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min,max << height (bad practice anyway).
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velocity as well. This patch is harmless and backward compatible; it can go safely into 2.46 release
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Kent
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and also removed return 0 from a void stub.
Kent
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texture when Use Blender Material is active and several objects have same texture. This bug messes up greatly with OpenGL texture. The GE is not usable without this fix.
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quicktime paths from the python api never worked, was using the 'Scene' type cast to a char.
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pulse on level, this would badly interfere with keyboard sensors controlling set scene/restart scene actuators. Only send negative pulse on level to stop actuators after scene suspend
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released while scene suspended. The fix covers keyboard and mouse sensor
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the game.
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The current layer information is now stored in KX_GameObject and inherited from the parent object when dynamically added. This information is used during the rendering the select the lamps. As the selected lamps are always coming from active layers, their position and orientation are correct.
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This is is a kludge, and only to get a release
working. later solution is to use glew
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lib/windows to link with latest ffmpeg libraries
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anyway). Fix by creating a generic cross reference between actuators (only TrackTo uses it at the moment) and objects so that the actuator is informed when the target object is deleted
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after object deletion. The bug became apparent since the memory leaks have been fixed.
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sure that graphic, Bullet and Sumo(deprecated) objects rotate the same way. This fix reverses the rotation of non-dynamic objects compared to 2.45: you will need to change the sign of dRot in 2.45 games for them to work correctly in 2.46
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GLExt or without shader support: use GL_ARB_shader_objects to conditionally compile the 2D shader code
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properties
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or move very fast. Collision sensor can now be set on child object without side effect.
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add conditional compile statements
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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restitution setting
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