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2004-12-22This commit was manufactured by cvs2svn to create tagv2.36no-author
'blender-2-36-release'.
2004-12-13Set the physics scale on added objects. (Fix bug #1837)Kester Maddock
2004-12-06Fix the case when the physics system starves the logic & renderer of CPU ↵Kester Maddock
time. If this happens, we reduce physics precision to maintain some framerate.
2004-12-06Fix numerical precision issue in physics. Dividing by a number too close to ↵Kester Maddock
zero would make the impulse response normal large hence the jittering.
2004-12-06Set the default physics tic rate to 90 HzKester Maddock
2004-12-06Don't try to interpolate from prop ipo actuatorsKester Maddock
2004-12-05Fix Action & IPO actuators: (Bugs #1921 & #1920)Kester Maddock
2004-12-04Update the physics engine: interpolate between frames so track to/camera ↵Kester Maddock
actuators work properly. (bug #1816)
2004-12-01Only do event processing for ipo actuators on frames.Kester Maddock
2004-12-01Make objects lit by default if there is a light in the scene, and no other ↵Kester Maddock
face information exists for that object.
2004-12-01.scr patch (from Raymond Penners)Kester Maddock
- The patch only alters files in: blender/source/gameengine/GamePlayer/ghost - Any blenderplayer.exe (with the patch applied) can be renamed into something.scr, and it will behave as a Windows screen saver. (Right-click the .scr file, and select "Install". Then, it will appear in the screen saver properties dialog part of the display settings, including small preview et al). - The screen saving functionality does not affect the executable when it is NOT named .scr - The screen saver automatically exits when the mouse/keyboard is moved/pressed. There is no more need to wrap blenderplayer.exe into a bat file and use python quit controllers, or whatever else is suggested at http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/181_Blender%20news%20haloParty.html - It has been currently been tested to work Windows XP
2004-11-30Removed an unused variable and the autoconf config.h stuff.Kent Mein
(was hunting down why audio isn't working on solaris and figured I'd clean up the warning) Kent
2004-11-25Make the material colour the default colour for objects if textures & vertex ↵Kester Maddock
colours are not available (instead of white)
2004-11-24Making the C++ stuff work for the MipsPro 7.3 compiler.Chris Want
Kester might want to check this for correctness Kent might want to test if this breaks the Sun compile.
2004-11-23Fix for bug 1800: mouse over sensor doesn't work for ortho cameras.Kester Maddock
The camera -> world transform wasn't being calculated properly for 'ortho' cameras: getOrigin()[2] should be scaled by 100 (like the render transform in KX_KetsjiEngine)
2004-11-22Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objectsKester Maddock
2004-11-22Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)Kester Maddock
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
2004-11-10GamePlayer seems to be forced to quit pressing "end key".Ton Roosendaal
The code to check for it was very weak... causing apple key to quit it too.
2004-11-08Fix for MSVC (thanks Simon)Kester Maddock
2004-11-08skip process serial number argument on os XJean-Luc Peurière
needed when starting player via drag & drop
2004-11-07Fix fixed time (enable all frames)Kester Maddock
2004-11-07Update Python reference version numberKester Maddock
2004-11-06Reorder update: do physics before logic, so logic doesn't get stale position ↵Kester Maddock
data (eg for camera actuator)
2004-11-06Speed up the physics engine: hook the SOLID broad phase, so we can either ↵Kester Maddock
reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06Fix the action actuator (bug #1699)Kester Maddock
2004-11-03Fix IPO actuator (Bug #1694)Kester Maddock
2004-10-28Related to gameplayer png bug: cygwin needs to find the zlib libraryChris Want
too. (Thanks Richie)
2004-10-27Fix in Makefile for added png libraryTon Roosendaal
2004-10-26Fix so it compiles on my machine....Kent Mein
Changed: row_pointers = new (png_bytep) [(GetHeight() * sizeof(png_bytep))]; to: row_pointers = new png_bytep [(GetHeight() * sizeof(png_bytep))]; Thanks emil.... Kent
2004-10-25add necessary include paths for scons needed after fix for screenshot. NOTE: ↵Nathan Letwory
GPC_Canvas.cpp doesn't compile with msvc7 currently!
2004-10-25Tweek the stereo settings: allow negative eye separation.Kester Maddock
2004-10-25Do a complete physics timestep each step instead of some per frameKester Maddock
2004-10-24Port stereo stuff from tuhopuu2: anaglyph, vinterlaceKester Maddock
2004-10-24Fix makeScreenshot for blenderplayerKester Maddock
2004-10-16remove std:: to please msvc6Nathan Letwory
2004-10-16Added #include <assert.h> so it compiles where assert() was used.Nathan Letwory
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics ↵Kester Maddock
at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-15added -h to the commandline args to print usage.Kent Mein
Kent
2004-10-06removed 3 unused vars.Kent Mein
Kent
2004-09-29Added Dump 3dView and Dump Screen to the File menuKent Mein
with their shortcuts. Kent
2004-09-19Convert and use actuators with no target object set.Kester Maddock
Certain actuators (Add Object/Replace Mesh/Scene/Track To) used to always require a target, or they would not influence the scene. If the actuator target is always set from Python, this could be annoying.
2004-09-18Fixed PyObject_IsMT_MatrixKester Maddock
2004-09-01fix typo in GameLogic documentationStefan Gartner
2004-08-27We don't use ODE anymore, so I commented out some lines that make itChris Want
required to build.
2004-08-10Clear the Python error flag between 'overloaded' Python methods.Kester Maddock
2004-08-10Fix blenderplayer command line option parsing.Kester Maddock
Fix stereo rendering in vertex array mode. Added sidebyside & anaglyph stereo modes.
2004-08-01Under certain circumstances a null-pointer could get dereferenced. Disabling ↵Nathan Letwory
'dynamic' on an object was one of the situations. Now checking before using. NULL->m_mass never works, of course :) Ryan Showalter spotted and located the problem.
2004-07-22Fix bug #1460: Camera IPOs Broken (Gameengine)Kester Maddock
The camera IPO was not invalidating the cached projection matrix.
2004-07-20Added support for cameras in Blender's Ortho mode.Kester Maddock
2004-07-17Port Python updates from Tuhopuu2:Kester Maddock
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.