Age | Commit message (Collapse) | Author | |
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2004-12-22 | This commit was manufactured by cvs2svn to create tagv2.36 | no-author | |
'blender-2-36-release'. | |||
2004-12-13 | Set the physics scale on added objects. (Fix bug #1837) | Kester Maddock | |
2004-12-06 | Fix the case when the physics system starves the logic & renderer of CPU ↵ | Kester Maddock | |
time. If this happens, we reduce physics precision to maintain some framerate. | |||
2004-12-06 | Fix numerical precision issue in physics. Dividing by a number too close to ↵ | Kester Maddock | |
zero would make the impulse response normal large hence the jittering. | |||
2004-12-06 | Set the default physics tic rate to 90 Hz | Kester Maddock | |
2004-12-06 | Don't try to interpolate from prop ipo actuators | Kester Maddock | |
2004-12-05 | Fix Action & IPO actuators: (Bugs #1921 & #1920) | Kester Maddock | |
2004-12-04 | Update the physics engine: interpolate between frames so track to/camera ↵ | Kester Maddock | |
actuators work properly. (bug #1816) | |||
2004-12-01 | Only do event processing for ipo actuators on frames. | Kester Maddock | |
2004-12-01 | Make objects lit by default if there is a light in the scene, and no other ↵ | Kester Maddock | |
face information exists for that object. | |||
2004-12-01 | .scr patch (from Raymond Penners) | Kester Maddock | |
- The patch only alters files in: blender/source/gameengine/GamePlayer/ghost - Any blenderplayer.exe (with the patch applied) can be renamed into something.scr, and it will behave as a Windows screen saver. (Right-click the .scr file, and select "Install". Then, it will appear in the screen saver properties dialog part of the display settings, including small preview et al). - The screen saving functionality does not affect the executable when it is NOT named .scr - The screen saver automatically exits when the mouse/keyboard is moved/pressed. There is no more need to wrap blenderplayer.exe into a bat file and use python quit controllers, or whatever else is suggested at http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/181_Blender%20news%20haloParty.html - It has been currently been tested to work Windows XP | |||
2004-11-30 | Removed an unused variable and the autoconf config.h stuff. | Kent Mein | |
(was hunting down why audio isn't working on solaris and figured I'd clean up the warning) Kent | |||
2004-11-25 | Make the material colour the default colour for objects if textures & vertex ↵ | Kester Maddock | |
colours are not available (instead of white) | |||
2004-11-24 | Making the C++ stuff work for the MipsPro 7.3 compiler. | Chris Want | |
Kester might want to check this for correctness Kent might want to test if this breaks the Sun compile. | |||
2004-11-23 | Fix for bug 1800: mouse over sensor doesn't work for ortho cameras. | Kester Maddock | |
The camera -> world transform wasn't being calculated properly for 'ortho' cameras: getOrigin()[2] should be scaled by 100 (like the render transform in KX_KetsjiEngine) | |||
2004-11-22 | Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects | Kester Maddock | |
2004-11-22 | Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) | Kester Maddock | |
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now. | |||
2004-11-10 | GamePlayer seems to be forced to quit pressing "end key". | Ton Roosendaal | |
The code to check for it was very weak... causing apple key to quit it too. | |||
2004-11-08 | Fix for MSVC (thanks Simon) | Kester Maddock | |
2004-11-08 | skip process serial number argument on os X | Jean-Luc Peurière | |
needed when starting player via drag & drop | |||
2004-11-07 | Fix fixed time (enable all frames) | Kester Maddock | |
2004-11-07 | Update Python reference version number | Kester Maddock | |
2004-11-06 | Reorder update: do physics before logic, so logic doesn't get stale position ↵ | Kester Maddock | |
data (eg for camera actuator) | |||
2004-11-06 | Speed up the physics engine: hook the SOLID broad phase, so we can either ↵ | Kester Maddock | |
reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. | |||
2004-11-06 | Fix the action actuator (bug #1699) | Kester Maddock | |
2004-11-03 | Fix IPO actuator (Bug #1694) | Kester Maddock | |
2004-10-28 | Related to gameplayer png bug: cygwin needs to find the zlib library | Chris Want | |
too. (Thanks Richie) | |||
2004-10-27 | Fix in Makefile for added png library | Ton Roosendaal | |
2004-10-26 | Fix so it compiles on my machine.... | Kent Mein | |
Changed: row_pointers = new (png_bytep) [(GetHeight() * sizeof(png_bytep))]; to: row_pointers = new png_bytep [(GetHeight() * sizeof(png_bytep))]; Thanks emil.... Kent | |||
2004-10-25 | add necessary include paths for scons needed after fix for screenshot. NOTE: ↵ | Nathan Letwory | |
GPC_Canvas.cpp doesn't compile with msvc7 currently! | |||
2004-10-25 | Tweek the stereo settings: allow negative eye separation. | Kester Maddock | |
2004-10-25 | Do a complete physics timestep each step instead of some per frame | Kester Maddock | |
2004-10-24 | Port stereo stuff from tuhopuu2: anaglyph, vinterlace | Kester Maddock | |
2004-10-24 | Fix makeScreenshot for blenderplayer | Kester Maddock | |
2004-10-16 | remove std:: to please msvc6 | Nathan Letwory | |
2004-10-16 | Added #include <assert.h> so it compiles where assert() was used. | Nathan Letwory | |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics ↵ | Kester Maddock | |
at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo). | |||
2004-10-15 | added -h to the commandline args to print usage. | Kent Mein | |
Kent | |||
2004-10-06 | removed 3 unused vars. | Kent Mein | |
Kent | |||
2004-09-29 | Added Dump 3dView and Dump Screen to the File menu | Kent Mein | |
with their shortcuts. Kent | |||
2004-09-19 | Convert and use actuators with no target object set. | Kester Maddock | |
Certain actuators (Add Object/Replace Mesh/Scene/Track To) used to always require a target, or they would not influence the scene. If the actuator target is always set from Python, this could be annoying. | |||
2004-09-18 | Fixed PyObject_IsMT_Matrix | Kester Maddock | |
2004-09-01 | fix typo in GameLogic documentation | Stefan Gartner | |
2004-08-27 | We don't use ODE anymore, so I commented out some lines that make it | Chris Want | |
required to build. | |||
2004-08-10 | Clear the Python error flag between 'overloaded' Python methods. | Kester Maddock | |
2004-08-10 | Fix blenderplayer command line option parsing. | Kester Maddock | |
Fix stereo rendering in vertex array mode. Added sidebyside & anaglyph stereo modes. | |||
2004-08-01 | Under certain circumstances a null-pointer could get dereferenced. Disabling ↵ | Nathan Letwory | |
'dynamic' on an object was one of the situations. Now checking before using. NULL->m_mass never works, of course :) Ryan Showalter spotted and located the problem. | |||
2004-07-22 | Fix bug #1460: Camera IPOs Broken (Gameengine) | Kester Maddock | |
The camera IPO was not invalidating the cached projection matrix. | |||
2004-07-20 | Added support for cameras in Blender's Ortho mode. | Kester Maddock | |
2004-07-17 | Port Python updates from Tuhopuu2: | Kester Maddock | |
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion. |