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AgeCommit message (Expand)Author
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-12-11Fix game player still not using fast GPU mipmap generation, user preferencsBrecht Van Lommel
2012-12-05Fix #33417: add back GPU Mipmap Generation option, apparently with this disabledBrecht Van Lommel
2012-12-01fix for bug in console indent, was not copying the null terminator.Campbell Barton
2012-11-29BGE: Fixing the double-click issue for mouse events too. The previous fix onl...Mitchell Stokes
2012-11-28GPU: remove GPU Mipmap Generation option and just always enable it, it's an oldBrecht Van Lommel
2012-11-27BGE: Fix for [#33027] "logic.keyboard polling rate extremely low" reported by...Mitchell Stokes
2012-11-26fix [#33303] face selection masking for painting does not work with mesh with...Campbell Barton
2012-11-25BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtim...Mitchell Stokes
2012-11-24BGE: Implementing a fix for the "Problem With Clock" issues reported in #3270...Mitchell Stokes
2012-11-22BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was d...Mitchell Stokes
2012-11-22BGE: KX_PhysicsObjectWrapper was not being used anywhere in the code base, bu...Mitchell Stokes
2012-11-22BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL....Mitchell Stokes
2012-11-22bge camera axix actuator was undocumented and python had incorrect limits on ...Campbell Barton
2012-11-22modify the python stub to include __file__ and __name__, also correct odd ind...Campbell Barton
2012-11-21doc corrections and add bge.types.KX_ArmatureSensorCampbell Barton
2012-11-21py api cleanup, replace use...Campbell Barton
2012-11-19BGE: Changing "transform_uv" -> "transformUV" in some error messages.Mitchell Stokes
2012-11-18style cleanup: comments & spellingCampbell Barton
2012-11-18code cleanup: gpl header update (formatting)Campbell Barton
2012-11-15Image thread safe improvementsSergey Sharybin
2012-11-14buildsystem cleanup: remove duplicate source & includes for scons,Campbell Barton
2012-11-13BGE: Renaming KX_GameObject.group_parent and group_children to groupObject an...Mitchell Stokes
2012-11-11Replacing gettext i18n backend by boost::locale one.Bastien Montagne
2012-11-11BGE: fix for 2 uses of uninitialized memory - property-sensor and object-colo...Campbell Barton
2012-11-11bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.Campbell Barton
2012-11-11game engine material conversion: don't use the material to convert vertex col...Campbell Barton
2012-11-11code cleanup: bge - rename 'type' to 'use_mcol' in material conversion.Campbell Barton
2012-11-11- property sensor was converting floating point values to text then back to f...Campbell Barton
2012-11-10add argument so recent bge function mesh.transform_uv() so you can optionally...Campbell Barton
2012-11-10add 2 new utility functions to the BGE mesh py api.Campbell Barton
2012-11-10code cleanup: some warnings and formatting for PyMethodDef's in the BGE.Campbell Barton
2012-11-10BGE: Committing patch [#32697] "New BGE gravity API" by HG1.Mitchell Stokes
2012-11-10code cleanup: bge static functions & use C++ guarded alloc for the character ...Campbell Barton
2012-11-09code cleanup: double promotion warnings, also allow cmake to build SDL withou...Campbell Barton
2012-11-08code cleanup: unused defines & some formatting.Campbell Barton
2012-11-05Compile fixes for recent boost changesAntony Riakiotakis
2012-11-05Fix for [#33090] "Segfault/Crash with Empty and Motion Actuator, Keyboard Sen...Mitchell Stokes
2012-11-05Audaspace:Joerg Mueller
2012-11-05BGE: This patch adds a character wrapper (similar to the already implemented ...Mitchell Stokes
2012-11-03code cleanup: cmake - add missing headers, remove directories from source lis...Campbell Barton
2012-11-03style cleanup: tabs & whitespaceCampbell Barton
2012-11-01BGE: Fix for bug #33025 "Character physics object won't stop moving with simp...Mitchell Stokes
2012-10-31BGE: Committing patch #32291 "Updated profiling layout for BGE" from Angus Ho...Mitchell Stokes
2012-10-30code cleanup: remove unused transform snapping code (only use the BVH acceler...Campbell Barton
2012-10-30remove CD_POLYINDEX customdata layer:Campbell Barton
2012-10-30BGE: Adding support for Bullet's collision masks. Each object now has a colli...Mitchell Stokes
2012-10-29style cleanupCampbell Barton
2012-10-27style cleanupCampbell Barton
2012-10-23rename api functions...Campbell Barton