Age | Commit message (Expand) | Author |
2010-02-15 | [#21023] 2 Dynamic loading patches (one bugfix, one feature) | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-12 | BGE: linear velocity and angular velocity are attributes now | Dalai Felinto |
2010-02-11 | BGE API DOC update - scene add/restart/end. patch by Gomer | Dalai Felinto |
2010-02-08 | 2.5 Audio: | Joerg Mueller |
2010-02-07 | BGE: add audio/video synchronization capability to VideoTexture | Benoit Bolsee |
2010-02-07 | Adjust priorities so game engine will link (VideoTex after Ketsji) | Martin Poirier |
2010-02-07 | BGE: Fix typo in SConscript preventing to import VideoTexture module. | Benoit Bolsee |
2010-02-07 | Wrong argument name for scons | Martin Poirier |
2010-02-07 | BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all ... | Benoit Bolsee |
2010-02-05 | BGE: Sound Actuator API | Dalai Felinto |
2010-02-05 | BGE fix: KX_Lamp using strcmp wrongly + typo in rna_define | Dalai Felinto |
2010-02-04 | BGE: Optimize Soft body conversion: don't create BVH structure. | Benoit Bolsee |
2010-02-01 | BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view | Dalai Felinto |
2010-01-31 | rename game object obcolor to color | Campbell Barton |
2010-01-30 | BGE: patch [#20293] Added python sensor attribute: Status. | Benoit Bolsee |
2010-01-30 | BGE: patch #20399 Python control over adding/removing scenes. | Benoit Bolsee |
2010-01-29 | same fix from 2.4x r26392. | Campbell Barton |
2010-01-25 | Radians -> Degrees (in UI) | Matt Ebb |
2010-01-18 | BGE: Mouse Sensor type defaults to 1 (MOUSELEFT ) + remove camera attribute f... | Dalai Felinto |
2010-01-17 | patch [#20560] [patch] KX_GameObject.obcolor | Campbell Barton |
2010-01-14 | spelling errors, no real changes to code. | Campbell Barton |
2010-01-11 | evil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually repl... | Campbell Barton |
2010-01-11 | get rid of annoying duplicate python initialization code, added setupGamePyth... | Campbell Barton |
2010-01-10 | BGE API_DOC: VideoTexture and PhysicsConstraints templates (need the function... | Dalai Felinto |
2010-01-07 | PyDoc updated for Rasterizer setEyeSeparation and setFocalLength + blenderpla... | Dalai Felinto |
2010-01-06 | BGE: KX_GameObject.rayCast() to return 5-tuple in case of no hit when poly=2 ... | Benoit Bolsee |
2009-12-31 | BGE: negative lamp last fix - Texture Face. I'm going to commit it to 2.49 too. | Dalai Felinto |
2009-12-31 | BGE bugfix: [#19476] Negative Lamps in BGE Do Not Function (in GLSL) | Dalai Felinto |
2009-12-31 | BGE: (1) stereo tooltip update (2) blenderplayer working with new stereo sett... | Dalai Felinto |
2009-12-29 | BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallen... | Dalai Felinto |
2009-12-29 | * speedup for animating bones, in one scene with sintel and a dragon animated... | Campbell Barton |
2009-12-23 | BGE: fix more transpose bug when MathUtils is not used. | Benoit Bolsee |
2009-12-23 | BGE: fix more matrix transpose bugs in assignement to game object matrices. | Benoit Bolsee |
2009-12-22 | BGE: update for new soft body helpers API. | Benoit Bolsee |
2009-12-22 | BGE: fix bug with rigid body joint constraint target name: skip OB letter. | Benoit Bolsee |
2009-12-14 | Fix #20367: game engine crash, origindex layer is now optional. | Brecht Van Lommel |
2009-12-13 | invalid value for BGE PyObjects was inverted | Campbell Barton |
2009-12-13 | clear loc/size/rot wasnt updating child transformations, also removed some wa... | Campbell Barton |
2009-12-08 | BGE: Add plot method to VideoTexture.ImageBuff class. | Benoit Bolsee |
2009-12-08 | BGE: add hitUV property to mouse focus sensor to return UV coordinates under ... | Benoit Bolsee |
2009-12-08 | BGE: fix bug in mouse button release detection | Benoit Bolsee |
2009-12-05 | BGE fix for GameLogic["post_draw"] not working with 2DFilters | Dalai Felinto |
2009-12-04 | BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r... | Benoit Bolsee |
2009-11-28 | BGE: ray casting works on soft body, the hit polygon is also returned. The mo... | Benoit Bolsee |
2009-11-28 | BPlayer fix (we were still using old scene.r instead of scene.gm here) and mo... | Dalai Felinto |
2009-11-26 | BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a ... | Benoit Bolsee |
2009-11-26 | small change to BGE callbacks, only allocate empty args once in the callback ... | Campbell Barton |
2009-11-25 | Add guardealloc for RAS_MeshObject.cpp (and clean whitespace). | Guillermo S. Romero |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |