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AgeCommit message (Expand)Author
2012-11-03style cleanup: tabs & whitespaceCampbell Barton
2012-11-01BGE: Fix for bug #33025 "Character physics object won't stop moving with simp...Mitchell Stokes
2012-10-31BGE: Committing patch #32291 "Updated profiling layout for BGE" from Angus Ho...Mitchell Stokes
2012-10-30code cleanup: remove unused transform snapping code (only use the BVH acceler...Campbell Barton
2012-10-30remove CD_POLYINDEX customdata layer:Campbell Barton
2012-10-30BGE: Adding support for Bullet's collision masks. Each object now has a colli...Mitchell Stokes
2012-10-29style cleanupCampbell Barton
2012-10-27style cleanupCampbell Barton
2012-10-23rename api functions...Campbell Barton
2012-10-23code cleanup: remove $Id's that crept back in, also osl style editsCampbell Barton
2012-10-22New "dynamic" i18n menu.Bastien Montagne
2012-10-22style cleanupCampbell Barton
2012-10-22remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also r...Campbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-21BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.Benoit Bolsee
2012-10-21code cleanup: spellingCampbell Barton
2012-10-20style cleanupCampbell Barton
2012-10-17code cleanup:Campbell Barton
2012-10-16code cleanup: use float sizes for function args.Campbell Barton
2012-10-15style cleanup: bgeCampbell Barton
2012-10-15add missing redraw notifier for separate UV operator, also some style cleanup...Campbell Barton
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-10-14style cleanupCampbell Barton
2012-10-14code cleanup: remove redundant castsCampbell Barton
2012-10-14Blenderplayer: Fixing a crash on startup when the graphics driver tried to us...Mitchell Stokes
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-10-09rename BGE KX_GameObject attrsCampbell Barton
2012-10-09patch [#31875] Patch to get scene access through a game objectCampbell Barton
2012-10-09code cleanup: quiet -WreorderCampbell Barton
2012-10-08BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGLMitchell Stokes
2012-10-08BGE: Disable depth testing when drawing the overhead profile information in t...Mitchell Stokes
2012-10-07BGE: When applying movement to an object with the Character physics type, use...Mitchell Stokes
2012-10-07code cleanup: use checks for empty rather then size in the BGECampbell Barton
2012-10-07BGE: Committing patch [#31442] "API improvements: Group references python api...Mitchell Stokes
2012-10-02correct some include dirs not being included as SYSTEM paths in cmake.Campbell Barton
2012-09-27incorrect spelling in commentsCampbell Barton
2012-09-26add back game engine python api slicing, (was missing / regression, since mov...Campbell Barton
2012-09-20code cleanup: c++ - use empty() rather than size(), use prefix operators for ...Campbell Barton
2012-09-19code cleanup: make shape key api names consistent with our new convention.Campbell Barton
2012-09-18code cleanup: remove vertex/weight paint's VP_COLINDEX, this feature worked i...Campbell Barton
2012-09-18code cleanup: use system includes for cmake, otherwise warnings get printed i...Campbell Barton
2012-09-18fix for a strange linking error where set_property() in source/blender/blenke...Campbell Barton
2012-09-16style cleanupCampbell Barton
2012-09-16fix for error in recent commit (made function static that shouldn't have been...Campbell Barton
2012-09-16code cleanup: make local game engine functions staticCampbell Barton
2012-09-15code cleanup: replace macro for BLI_rect size/center with inline functions.Campbell Barton
2012-09-14bge cleanup caught by accident while going over the code, it seems someone fo...Dalai Felinto
2012-09-13BGE: LibLoaded sensors that made use of physics controllers (touch, collision...Mitchell Stokes
2012-09-11add some missing NULL checks, a few parts of the code used a pointer then che...Campbell Barton