Age | Commit message (Expand) | Author |
2005-08-23 | don't need Object.h | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-22 | more preparation for physics recording to ipo keyframes | Erwin Coumans |
2005-08-22 | - prepared for automatic game physics -> animation (ipo) conversion (this all... | Erwin Coumans |
2005-08-21 | Temporal; make compiling happy. :) | Ton Roosendaal |
2005-08-18 | spack() is no longer used in the blender core, so I moved it to | Chris Want |
2005-08-18 | Support for 'Bullet' in the Makefiles. Enable with: | Chris Want |
2005-08-18 | The name of an included header had the capitalization wrong, causing | Chris Want |
2005-08-17 | some more fixes in the raycast/mouse over | Erwin Coumans |
2005-08-17 | added the "mouse over any", makes the sensor more useful | Erwin Coumans |
2005-08-13 | now for the cigar... | Erwin Coumans |
2005-08-13 | these files missed the cvs commt yesterday, this should fix compilation problems | Erwin Coumans |
2005-08-11 | A couple of small fixes... | Kent Mein |
2005-08-08 | some more work on bullet raycast | Erwin Coumans |
2005-08-06 | fixed sphere shape, added non-uniform scaling (making it an ellipsoid) | Erwin Coumans |
2005-08-05 | fixed the mouse-over sensor, | Erwin Coumans |
2005-08-04 | improved deactivation, exposed more tweakable parameters to python, | Erwin Coumans |
2005-08-03 | moved some hardcoded constants into tweaking tresholds | Erwin Coumans |
2005-08-02 | Finalised support for compiling BULLET on linux. | Simon Clitherow |
2005-08-02 | added python binding for debugdraw, | Erwin Coumans |
2005-08-02 | Added support for compiling BULLET with scons on windows | Simon Clitherow |
2005-07-31 | updated vc7 projectfiles so they work with bullet | Erwin Coumans |
2005-07-30 | enable bullet for vc7 too by default (can be switched off easily) | Erwin Coumans |
2005-07-29 | added physics-debugging | Erwin Coumans |
2005-07-29 | >humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER | Erwin Coumans |
2005-07-27 | got some "_1400 <= _MSC_VER" wrong, should be "_1400 < _MSC_VER" | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-07-18 | more preparations for bullet physics, and some eol issues with SCA_Joystick* | Erwin Coumans |
2005-07-17 | another file behind the #USE_BULLET | Erwin Coumans |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2005-07-16 | added Bullet physics binding files | Erwin Coumans |
2005-07-09 | Commented out one more line to make debug version of engine compile, needed | Ton Roosendaal |
2005-07-03 | Old define in engine still... | Ton Roosendaal |
2005-07-03 | Result of 2 weeks of quiet coding work in Greece :) | Ton Roosendaal |
2005-06-08 | (Accidentally sent previous commit without message... is same stuff) | Ton Roosendaal |
2005-06-04 | new round of warning fixes. we are now down to 24 with Xcode on blender | Jean-Luc Peurière |
2005-04-23 | Added the docs & use Python booleans for physics reinstance. | Kester Maddock |
2005-04-23 | Support reinstancing the physics mesh from Python. | Kester Maddock |
2005-04-23 | Fix lighting in game engine | Kester Maddock |
2005-04-23 | Added bone parent relationship. | Kester Maddock |
2005-04-22 | removed extra qualifier `SumoPHYCallbackBridge::' that was choking | Stephen Swaney |
2005-04-18 | Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re... | Kester Maddock |
2005-04-10 | Clean up for Makefiles: some of the directories were being printed | Chris Want |
2005-04-05 | Added OPENGL includes to this one as well. | Kent Mein |
2005-03-26 | add new file SumoPHYCallbackBridge.cpp to SConscript for SCons build. | Stephen Swaney |
2005-03-25 | I'll break this commit into two sections in the moto files | Kent Mein |
2005-03-25 | Quickly hacked together a fix for game engine compiling. There were two | Chris Burt |
2005-03-25 | added an #include <stdlib.h> to fix this: | Kent Mein |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-22 | Reordered some of the includes to fix STL issues. | Kent Mein |