Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2005-11-29Cleanup & preparation commit for getting Armatures/Poses/Actions workingTon Roosendaal
2005-11-28applied the 64-bit pointer patch submitted by Ken HughesErwin Coumans
2005-11-11fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'lo...Erwin Coumans
2005-11-06minor cleanup. Todo: Does 'testhandles' need to be called after every single ...Erwin Coumans
2005-10-30when recording physics keyframes, always run at a fixed framerate (not variab...Erwin Coumans
2005-10-23updated SConstruct and Makefile so that if you compile the gameengine, is alw...Erwin Coumans
2005-10-10Ack! Recently the get_ipocurve was added in the game engine, for bakingTon Roosendaal
2005-09-15Getting blender to compile for IRIX, in particular:Chris Want
2005-08-23don't need Object.hErwin Coumans
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-22more preparation for physics recording to ipo keyframesErwin Coumans
2005-08-22- prepared for automatic game physics -> animation (ipo) conversion (this all...Erwin Coumans
2005-08-21Temporal; make compiling happy. :)Ton Roosendaal
2005-08-18spack() is no longer used in the blender core, so I moved it toChris Want
2005-08-18Support for 'Bullet' in the Makefiles. Enable with:Chris Want
2005-08-18The name of an included header had the capitalization wrong, causingChris Want
2005-08-17some more fixes in the raycast/mouse overErwin Coumans
2005-08-17added the "mouse over any", makes the sensor more usefulErwin Coumans
2005-08-13now for the cigar...Erwin Coumans
2005-08-13these files missed the cvs commt yesterday, this should fix compilation problemsErwin Coumans
2005-08-11A couple of small fixes...Kent Mein
2005-08-08some more work on bullet raycastErwin Coumans
2005-08-06fixed sphere shape, added non-uniform scaling (making it an ellipsoid)Erwin Coumans
2005-08-05fixed the mouse-over sensor,Erwin Coumans
2005-08-04improved deactivation, exposed more tweakable parameters to python,Erwin Coumans
2005-08-03moved some hardcoded constants into tweaking tresholdsErwin Coumans
2005-08-02Finalised support for compiling BULLET on linux.Simon Clitherow
2005-08-02added python binding for debugdraw,Erwin Coumans
2005-08-02Added support for compiling BULLET with scons on windowsSimon Clitherow
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-30enable bullet for vc7 too by default (can be switched off easily)Erwin Coumans
2005-07-29added physics-debuggingErwin Coumans
2005-07-29>humm, .. this seems to define USE_BULLET for 1400 > _MSC_VERErwin Coumans
2005-07-27got some "_1400 <= _MSC_VER" wrong, should be "_1400 < _MSC_VER"Erwin Coumans
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
2005-07-18more preparations for bullet physics, and some eol issues with SCA_Joystick*Erwin Coumans
2005-07-17another file behind the #USE_BULLETErwin Coumans
2005-07-17preparation for bullet physicsErwin Coumans
2005-07-16added Bullet physics binding filesErwin Coumans
2005-07-09Commented out one more line to make debug version of engine compile, neededTon Roosendaal
2005-07-03Old define in engine still...Ton Roosendaal
2005-07-03Result of 2 weeks of quiet coding work in Greece :)Ton Roosendaal
2005-06-08(Accidentally sent previous commit without message... is same stuff)Ton Roosendaal
2005-06-04new round of warning fixes. we are now down to 24 with Xcode on blenderJean-Luc Peurière
2005-04-23Added the docs & use Python booleans for physics reinstance.Kester Maddock
2005-04-23Support reinstancing the physics mesh from Python.Kester Maddock
2005-04-23Fix lighting in game engineKester Maddock
2005-04-23Added bone parent relationship.Kester Maddock
2005-04-22removed extra qualifier `SumoPHYCallbackBridge::' that was chokingStephen Swaney
2005-04-18Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re...Kester Maddock