Age | Commit message (Expand) | Author |
2006-08-28 | upgraded Bullet rigidbody physics to latest version 1.9 | Erwin Coumans |
2006-08-28 | Integration of the Google Summer of Code Modifier Stack Upgrade project. The | Ben Batt |
2006-07-19 | use 'fixedtime/enable all frames' from the blend file | Erwin Coumans |
2006-07-19 | accidently replaced initGamePlayerPythonScripting with initGamePythonScriptin... | Erwin Coumans |
2006-07-07 | attempt to fix crashes (reported under Linux)related to OpenGL extension quer... | Erwin Coumans |
2006-07-06 | some minor webplugin changes, new loading .blend, upgraded version to 2.42, ... | Erwin Coumans |
2006-07-03 | debug lines / register the applied impulse for constraint (for breaking) | Erwin Coumans |
2006-06-27 | patch from Ralf Hölzemer (cheleb) for | Stephen Swaney |
2006-06-23 | bug: normalized raycast | Erwin Coumans |
2006-06-22 | bugfix:: added objects didn't have proper physics id (they used the physics i... | Erwin Coumans |
2006-06-22 | fixed restore/suspendDynamics bug | Erwin Coumans |
2006-06-22 | workaround for a irregularity/bug in physics system (happens very seldom, jus... | Erwin Coumans |
2006-06-20 | bugfix: removing constraints should activate rigidbodies. | Erwin Coumans |
2006-06-19 | bugfix/workaround for problem with hard-coded collision margins being too large. | Erwin Coumans |
2006-06-17 | fixed Bullet bug: constraints didn't merge simulation islands. | Erwin Coumans |
2006-06-12 | Bullet, bugfix: don't simulate when substeps are set to 0 | Erwin Coumans |
2006-06-05 | Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan H... | Ken Hughes |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-20 | added fixed_framerate command line option | Erwin Coumans |
2006-05-14 | GamePython related: changed ordering of python destruction, and reverted some... | Erwin Coumans |
2006-05-14 | Patch from Charlie: | Erwin Coumans |
2006-05-13 | Text patch for game player, from Charlie: TFace from KX_PolygonMaterial, as o... | Erwin Coumans |
2006-05-12 | patch from Charlie, bug fix (3795) , improves CubeMaps in game engine | Erwin Coumans |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans |
2006-05-11 | - Added support for kinematic objects (interaction between rigidbodies), deri... | Erwin Coumans |
2006-05-10 | (experimental) logic timestep to 60hertz instead of 30 hertz. | Erwin Coumans |
2006-05-10 | Disabled Sumo, and use Bullet physics instead. | Erwin Coumans |
2006-05-10 | fixed [ #3863 ] Baking game physics to IPOs misses the first few frames of mo... | Erwin Coumans |
2006-05-10 | modified behaviour of PropertySensor and MessageSensor on popular request. | Erwin Coumans |
2006-05-09 | applied Charlies patch (commenting out unused extensions that cause compile p... | Erwin Coumans |
2006-05-09 | fixed Bullet raycasting filtering issue | Erwin Coumans |
2006-04-28 | - Charlie fixed some bugs related to copying armature-constraint data (these ... | Erwin Coumans |
2006-04-28 | - fixed Bullet noResponse/ghost mode | Erwin Coumans |
2006-04-27 | make Bullet default physics engine. However, it still loads some default .ble... | Erwin Coumans |
2006-04-26 | added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ... | Erwin Coumans |
2006-04-26 | fixed several internal Bullet rigidbody dynamics bugs: | Erwin Coumans |
2006-04-24 | fixes in raycasting | Erwin Coumans |
2006-04-24 | fixed collision sensor for dynamically created objects using Bullet physics | Erwin Coumans |
2006-04-23 | use ContinuousConvexCollision for raycaster, fixes raycast problems | Erwin Coumans |
2006-04-17 | Bullet physics: fixed some accuracy problem (square length should be compared... | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-14 | enabled ipo in combination with physics (no friction effect from kinematic to... | Erwin Coumans |
2006-04-14 | don't use hull testing code by default | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-07 | added hinge constraint support to Bullet physics | Erwin Coumans |
2006-04-05 | fixed two issues that hinder linux build | Erwin Coumans |
2006-04-03 | made some gfx debug code win32 specific | Erwin Coumans |
2006-04-03 | commented out some asserts that don't work multiplatform | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |