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AgeCommit message (Expand)Author
2012-08-07gpuMatrix clean up in GE: Removed glMatrix calls, removed unnecessary matrix ...Alexander Kuznetsov
2012-08-06fix for bge module imports so you can do for eg:Campbell Barton
2012-08-06Fix for [#32054] "Animation break after resuming scene" reported by Andreas E...Mitchell Stokes
2012-08-06Fix for [#32270] "Removing a Character object from the scene causes a crash."...Mitchell Stokes
2012-08-05BGE: Fixing a NULL pointer exception caused by calling KX_Scene.active_camera...Mitchell Stokes
2012-08-04style cleanupCampbell Barton
2012-08-04By adding some padding to the VBOs to make them 32byte aligned, I got a notic...Mitchell Stokes
2012-08-04Using glMapBuffer to directly write data into VBOs. This makes updating the V...Mitchell Stokes
2012-08-04Patch from Daniel Stokes to fix bugs when using VBOs and a mesh gets split ac...Mitchell Stokes
2012-08-04code cleanup:Campbell Barton
2012-08-03code cleanup: double promotion warningsCampbell Barton
2012-08-02Some glLight functions remained in KX_Light.cppJason Wilkins
2012-08-02added gpuInitializeLighting/gpuShutdownLighting to blenderplayerJason Wilkins
2012-08-02GPUlighting - thin layer to wrap OpenGL's Phong-Blinn lighting state functionsJason Wilkins
2012-08-02Added GPU_matrix.h into GPU_compatibility.hJason Wilkins
2012-08-01game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfoSergej Reich
2012-08-01style cleanup: whitespace, also add '?' to save over popup since it wasnt tot...Campbell Barton
2012-07-31Tweak to commit related to non-power-of-two textures, some cards claim toBrecht Van Lommel
2012-07-30BGE: When using the "Restrict Animation Updates" option, animations are now t...Mitchell Stokes
2012-07-30BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work pro...Mitchell Stokes
2012-07-29code cleanup:Campbell Barton
2012-07-29Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops"...Mitchell Stokes
2012-07-29Fix for [#27484] "Run-time command line options don't work in Multi-texture m...Mitchell Stokes
2012-07-29BGE: Fixing a memory leaked caused by the character controller (CcdPhysicsCon...Mitchell Stokes
2012-07-28BGE: Fixing a performance regression with 2D filters. My changes caused a che...Mitchell Stokes
2012-07-28Use glGenerateMipmaps() when supported rather than gluBuild2DMipmaps(). This ...Mitchell Stokes
2012-07-28Converting GE VBO to gpu API which allows greater compatibility between diffe...Alexander Kuznetsov
2012-07-28Getting rid of a glIsEnabled() check in the BGE's vertex array code (using a ...Mitchell Stokes
2012-07-28Getting rid of some GLEW warnings when compiling ge_videotex in SCons.Mitchell Stokes
2012-07-27Fix for m_viewport. Value wasn't initilized. Alexander Kuznetsov
2012-07-27Caching the results of BL_Texture::GetMaxUnits()'s glGet call. This reduces t...Mitchell Stokes
2012-07-27The BGE spends a lot of time on glIsEnabled(), glGet, and state changes. This...Mitchell Stokes
2012-07-26fix some types and incorrect infoCampbell Barton
2012-07-26Fix for [#32185] "Incorrect physics for LibLoaded dupligroups" reported by Da...Mitchell Stokes
2012-07-26Cleaning up a memory leak with KX_LibLoadStatus objects that were being sent ...Mitchell Stokes
2012-07-26Adding a new uvs attribute to KX_VertexProxy that returns a list of uvs for t...Mitchell Stokes
2012-07-25glreport.py improvementsJason Wilkins
2012-07-25BGE: A better fix for using the Action Actuator with the Actuator Sensor. Thi...Mitchell Stokes
2012-07-24Hopefully Blender compiles again with MSVCSergey Sharybin
2012-07-24BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to...Mitchell Stokes
2012-07-24Fix states for OpenGL ES.Alexander Kuznetsov
2012-07-23Fix for Custom ShadersAlexander Kuznetsov
2012-07-23Fix for bug [#26122] "Overlay scene gets transparent when motion blur is enab...Mitchell Stokes
2012-07-23BGE LibLoad: Allow the user to disable loading text datablocks if they want t...Mitchell Stokes
2012-07-22code cleanup: use cosf and sinf when both args and results are float values.Campbell Barton
2012-07-22style cleanupCampbell Barton
2012-07-21use fabsf when using floats.Campbell Barton
2012-07-20When libloading, don't attempt to compile shaders until during the scene merg...Mitchell Stokes
2012-07-19quiet double promotion warnings for the game engine.Campbell Barton
2012-07-18Merged w/ Trunk: r48664-r49014Jason Wilkins