Age | Commit message (Expand) | Author |
2012-12-29 | BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have diff... | Mitchell Stokes |
2012-12-29 | BGE: An off-by-one error when setting up the viewport for 2D filters caused a... | Mitchell Stokes |
2012-12-29 | BGE: Fix for [#33685] "2D Filters Partially Offset" reported by Josiah Lane (... | Mitchell Stokes |
2012-12-29 | style cleanup | Campbell Barton |
2012-12-26 | BGE: Don't set the character controller's gravity when creating the controlle... | Mitchell Stokes |
2012-12-26 | BGE: Adding a maxJumps to the character controller to adjust how many jumps a... | Mitchell Stokes |
2012-12-25 | BGE: Some various tweaks to try and get async lib loading to be a bit more st... | Mitchell Stokes |
2012-12-25 | BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the... | Mitchell Stokes |
2012-12-24 | BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Groupe... | Mitchell Stokes |
2012-12-24 | BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter. | Mitchell Stokes |
2012-12-23 | Added support of J2K codec for Jpeg2000 writing | Sergey Sharybin |
2012-12-23 | Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from b... | Bastien Montagne |
2012-12-22 | BGE: The PyGILState_Ensure() call in KX_Scene was causing a segfault in the B... | Mitchell Stokes |
2012-12-22 | BGE: Committing async LibLoad from Swiss. This does the lib loading in a sepa... | Mitchell Stokes |
2012-12-21 | BGE: Adding a Python interface for handling joysticks without needing logic b... | Mitchell Stokes |
2012-12-20 | style cleanup | Campbell Barton |
2012-12-19 | code cleanup: warnings | Campbell Barton |
2012-12-19 | fix for typo in r53145 | Campbell Barton |
2012-12-19 | BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in... | Mitchell Stokes |
2012-12-18 | Fix #33487: game engine did not convert objects with rotation modes other than | Brecht Van Lommel |
2012-12-17 | Added GPL header to sconscripts! | Bastien Montagne |
2012-12-15 | Hi there, it has been a while, just curious if my SVN account still works :) | Erwin Coumans |
2012-12-11 | define the size of matrix args for both rows/cols. | Campbell Barton |
2012-12-11 | Fix game player still not using fast GPU mipmap generation, user preferencs | Brecht Van Lommel |
2012-12-05 | Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled | Brecht Van Lommel |
2012-12-01 | fix for bug in console indent, was not copying the null terminator. | Campbell Barton |
2012-11-29 | BGE: Fixing the double-click issue for mouse events too. The previous fix onl... | Mitchell Stokes |
2012-11-28 | GPU: remove GPU Mipmap Generation option and just always enable it, it's an old | Brecht Van Lommel |
2012-11-27 | BGE: Fix for [#33027] "logic.keyboard polling rate extremely low" reported by... | Mitchell Stokes |
2012-11-26 | fix [#33303] face selection masking for painting does not work with mesh with... | Campbell Barton |
2012-11-25 | BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtim... | Mitchell Stokes |
2012-11-24 | BGE: Implementing a fix for the "Problem With Clock" issues reported in #3270... | Mitchell Stokes |
2012-11-22 | BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was d... | Mitchell Stokes |
2012-11-22 | BGE: KX_PhysicsObjectWrapper was not being used anywhere in the code base, bu... | Mitchell Stokes |
2012-11-22 | BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL.... | Mitchell Stokes |
2012-11-22 | bge camera axix actuator was undocumented and python had incorrect limits on ... | Campbell Barton |
2012-11-22 | modify the python stub to include __file__ and __name__, also correct odd ind... | Campbell Barton |
2012-11-21 | doc corrections and add bge.types.KX_ArmatureSensor | Campbell Barton |
2012-11-21 | py api cleanup, replace use... | Campbell Barton |
2012-11-19 | BGE: Changing "transform_uv" -> "transformUV" in some error messages. | Mitchell Stokes |
2012-11-18 | style cleanup: comments & spelling | Campbell Barton |
2012-11-18 | code cleanup: gpl header update (formatting) | Campbell Barton |
2012-11-15 | Image thread safe improvements | Sergey Sharybin |
2012-11-14 | buildsystem cleanup: remove duplicate source & includes for scons, | Campbell Barton |
2012-11-13 | BGE: Renaming KX_GameObject.group_parent and group_children to groupObject an... | Mitchell Stokes |
2012-11-11 | Replacing gettext i18n backend by boost::locale one. | Bastien Montagne |
2012-11-11 | BGE: fix for 2 uses of uninitialized memory - property-sensor and object-colo... | Campbell Barton |
2012-11-11 | bge mesh conversion speedup, avoid calling ConvertMaterial() on every face. | Campbell Barton |
2012-11-11 | game engine material conversion: don't use the material to convert vertex col... | Campbell Barton |
2012-11-11 | code cleanup: bge - rename 'type' to 'use_mcol' in material conversion. | Campbell Barton |