Age | Commit message (Expand) | Author |
2014-05-28 | Fix 40343: Using replace mesh (e.g., LODs) on a skinned mesh crashes. | Mitchell Stokes |
2014-05-28 | BGE: Accidentally committed some debug code in 8dafbe. | Mitchell Stokes |
2014-05-28 | BGE cleanup: Removing some potential memory leaks from KX_NavMeshObject when ... | Mitchell Stokes |
2014-05-28 | BGE cleanup: Remove unused KX_TrackToActuator::m_tracktime member. | Mitchell Stokes |
2014-05-27 | Fix T40344: Levels of Detail not smooth with Armature Modifier | Mitchell Stokes |
2014-05-21 | BGE LibNew: Only warn about meshes with users in debug builds. | Mitchell Stokes |
2014-05-20 | BGE cleanup: Removing the unused KX_Scene::UpdateMeshTransformations() function. | Mitchell Stokes |
2014-05-16 | Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update | Mitchell Stokes |
2014-05-16 | BGE Physics: Better follow the old (pre-cleanup) logic for determining bound... | Mitchell Stokes |
2014-05-15 | Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling point... | Mitchell Stokes |
2014-05-15 | Fix T40182: Crash when using KX_GameObject.rayCast/rayCastTo(). | Mitchell Stokes |
2014-05-14 | Code cleanup: doxy comments | Campbell Barton |
2014-05-14 | Fix T40172: LibFree() crashes with shared materials (e.g., from multiple LibN... | Mitchell Stokes |
2014-05-14 | BGE: Fixing some NavMesh memory leaks. | Mitchell Stokes |
2014-05-13 | Fix T38379: Mesh vertices only update when in cone of last created spotlight | Mitchell Stokes |
2014-05-13 | Fix T40111: replaceMesh() crashes BGE when used on a parented object | Mitchell Stokes |
2014-05-10 | Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE. | Mitchell Stokes |
2014-05-10 | BGE: Fixing shape key animations on meshes with no armature. | Mitchell Stokes |
2014-05-10 | BGE VideoTexture: Fix for loading PNG (and possibly other) files. | Mitchell Stokes |
2014-05-08 | Code Cleanup: remove unused m_contactProcessingThreshold | Campbell Barton |
2014-05-08 | BGE: Dynamically-allocated action layers | Mitchell Stokes |
2014-05-05 | Fix T39928: Blender crash/freeze when game engine is started with animation p... | Mitchell Stokes |
2014-05-02 | Fix T35552: LibLoading objects with Collision sensors gives an error | Mitchell Stokes |
2014-05-02 | BGE cleanup: Removing the unused SCA_EventManager::Replace_PhysicsScene(). | Mitchell Stokes |
2014-05-02 | BGE: Forgot a NULL check in CcdPhysicsEnvironment::MergeEnvironment() | Mitchell Stokes |
2014-05-02 | BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp | Mitchell Stokes |
2014-05-02 | Fix T39932: LibNew can't find LibLoaded meshes. | Mitchell Stokes |
2014-05-01 | BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refc... | Mitchell Stokes |
2014-04-30 | Change naming slightly, it conflicts with DrawText function define on | Antony Riakiotakis |
2014-04-30 | BGE: Fixing a memory leak from the recent physics changes. | Mitchell Stokes |
2014-04-29 | Correction to last commit | Mitchell Stokes |
2014-04-29 | Fix T39614: Ping Pong Action doesn't work correctly | Mitchell Stokes |
2014-04-24 | COmpilation error fix after recent cleanup in BGE | Sergey Sharybin |
2014-04-24 | BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ... | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Reducing KX_BlenderSceneConverter's dependence on Bullet. | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Reducing KX_Scene's dependence on Bullet. | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() function | Mitchell Stokes |
2014-04-23 | Blender Internal: Add material property "Cast" which can disable both ray and... | IRIE Shinsuke |
2014-04-23 | BGE Cleanup: Removing all of the my_* functions in KX_ConvertPhysicsObjects.c... | Mitchell Stokes |
2014-04-23 | BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, an... | Mitchell Stokes |
2014-04-23 | Fix T39458: Switching physics type from Character to Dynamic enables ghost fl... | Mitchell Stokes |
2014-04-20 | BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators. | Mitchell Stokes |
2014-04-17 | BGE - button for deactivate sensors, controllers and actuators | Jorge Bernal |
2014-04-16 | Fix T39445: Async LibLoad Crash | Mitchell Stokes |
2014-04-16 | Fix T39509: Crash when assign an empty as a LoD | Daniel Stokes |
2014-04-12 | Code cleanup: RAS_ILightObject is class, not a struct. | Thomas Dinges |
2014-04-11 | API Cleanup: Use BKE_constraint prefix for constraint api | Campbell Barton |
2014-04-10 | BGE: Allow skinned meshes with modifiers to do skinning updates in parallel. | Mitchell Stokes |
2014-04-10 | BGE: Fixing a crash when animating objects with modifiers and armatures. | Mitchell Stokes |