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AgeCommit message (Expand)Author
2010-02-12correct fsf addressCampbell Barton
2010-02-12BGE: linear velocity and angular velocity are attributes nowDalai Felinto
2010-02-11BGE API DOC update - scene add/restart/end. patch by GomerDalai Felinto
2010-02-082.5 Audio:Joerg Mueller
2010-02-07BGE: add audio/video synchronization capability to VideoTextureBenoit Bolsee
2010-02-07Adjust priorities so game engine will link (VideoTex after Ketsji)Martin Poirier
2010-02-07BGE: Fix typo in SConscript preventing to import VideoTexture module.Benoit Bolsee
2010-02-07Wrong argument name for sconsMartin Poirier
2010-02-07BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all ...Benoit Bolsee
2010-02-05BGE: Sound Actuator APIDalai Felinto
2010-02-05BGE fix: KX_Lamp using strcmp wrongly + typo in rna_defineDalai Felinto
2010-02-04BGE: Optimize Soft body conversion: don't create BVH structure.Benoit Bolsee
2010-02-01BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo viewDalai Felinto
2010-01-31rename game object obcolor to colorCampbell Barton
2010-01-30BGE: patch [#20293] Added python sensor attribute: Status.Benoit Bolsee
2010-01-30BGE: patch #20399 Python control over adding/removing scenes.Benoit Bolsee
2010-01-29same fix from 2.4x r26392.Campbell Barton
2010-01-25Radians -> Degrees (in UI)Matt Ebb
2010-01-18BGE: Mouse Sensor type defaults to 1 (MOUSELEFT ) + remove camera attribute f...Dalai Felinto
2010-01-17patch [#20560] [patch] KX_GameObject.obcolorCampbell Barton
2010-01-14spelling errors, no real changes to code.Campbell Barton
2010-01-11evil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually repl...Campbell Barton
2010-01-11get rid of annoying duplicate python initialization code, added setupGamePyth...Campbell Barton
2010-01-10BGE API_DOC: VideoTexture and PhysicsConstraints templates (need the function...Dalai Felinto
2010-01-07PyDoc updated for Rasterizer setEyeSeparation and setFocalLength + blenderpla...Dalai Felinto
2010-01-06BGE: KX_GameObject.rayCast() to return 5-tuple in case of no hit when poly=2 ...Benoit Bolsee
2009-12-31BGE: negative lamp last fix - Texture Face. I'm going to commit it to 2.49 too.Dalai Felinto
2009-12-31BGE bugfix: [#19476] Negative Lamps in BGE Do Not Function (in GLSL)Dalai Felinto
2009-12-31BGE: (1) stereo tooltip update (2) blenderplayer working with new stereo sett...Dalai Felinto
2009-12-29BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallen...Dalai Felinto
2009-12-29* speedup for animating bones, in one scene with sintel and a dragon animated...Campbell Barton
2009-12-23BGE: fix more transpose bug when MathUtils is not used.Benoit Bolsee
2009-12-23BGE: fix more matrix transpose bugs in assignement to game object matrices.Benoit Bolsee
2009-12-22BGE: update for new soft body helpers API.Benoit Bolsee
2009-12-22BGE: fix bug with rigid body joint constraint target name: skip OB letter.Benoit Bolsee
2009-12-14Fix #20367: game engine crash, origindex layer is now optional.Brecht Van Lommel
2009-12-13invalid value for BGE PyObjects was invertedCampbell Barton
2009-12-13clear loc/size/rot wasnt updating child transformations, also removed some wa...Campbell Barton
2009-12-08BGE: Add plot method to VideoTexture.ImageBuff class.Benoit Bolsee
2009-12-08BGE: add hitUV property to mouse focus sensor to return UV coordinates under ...Benoit Bolsee
2009-12-08BGE: fix bug in mouse button release detectionBenoit Bolsee
2009-12-05BGE fix for GameLogic["post_draw"] not working with 2DFiltersDalai Felinto
2009-12-04BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r...Benoit Bolsee
2009-11-28BGE: ray casting works on soft body, the hit polygon is also returned. The mo...Benoit Bolsee
2009-11-28BPlayer fix (we were still using old scene.r instead of scene.gm here) and mo...Dalai Felinto
2009-11-26BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a ...Benoit Bolsee
2009-11-26small change to BGE callbacks, only allocate empty args once in the callback ...Campbell Barton
2009-11-25Add guardealloc for RAS_MeshObject.cpp (and clean whitespace).Guillermo S. Romero
2009-11-25BGE: replace mesh works for Soft Body (including reinstantiation of physics s...Benoit Bolsee
2009-11-23epydocs for bge pre/post render callbacksCampbell Barton