Age | Commit message (Expand) | Author |
2008-10-09 | BGE bug fix: fix several bugs and inconsistencies in sound actuator: | Benoit Bolsee |
2008-10-08 | my changes broke the "level" option for joystick keys being held between states | Campbell Barton |
2008-10-08 | * Joystick sensor is now only triggered from events of the selected type. | Campbell Barton |
2008-10-07 | joystick update | Campbell Barton |
2008-10-04 | Bugfix: modified game material settings in blender didn't get | Brecht Van Lommel |
2008-10-04 | Game player: preserve material, debug settings, between .blend files. | Brecht Van Lommel |
2008-10-03 | interpreted request from Carsten - make message sensor work. | Campbell Barton |
2008-10-03 | Blender works with python 2.6, our own import functions that replace pythons ... | Campbell Barton |
2008-10-03 | error with GameLogic.globalDict loading. It would replace the dictionary rath... | Campbell Barton |
2008-10-02 | Python 2.4 should build with the game engine now, no thanks to python for swi... | Campbell Barton |
2008-10-02 | BGE patch: add frameProp to Ipo actuator (Carsten's request). | Benoit Bolsee |
2008-10-01 | BGE patch: new force field constraint actuator | Benoit Bolsee |
2008-10-01 | BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) | Benoit Bolsee |
2008-10-01 | + hook up a few more parameters, that can be useful for Bullet soft bodies | Erwin Coumans |
2008-10-01 | add support for Bullet soft body constraints against a Bullet rigid body, as ... | Erwin Coumans |
2008-09-29 | BGE patch: fix force application on soft body. Force is applied on each node,... | Benoit Bolsee |
2008-09-29 | don't crash when trying to make a soft body 'fh' object | Erwin Coumans |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-29 | Update the Bullet/game buttons_bullet, to better reflect usage. | Erwin Coumans |
2008-09-29 | added anisotropic friction support for Bullet. Both for static and dynamic ob... | Erwin Coumans |
2008-09-28 | make gui backwards compatible with this weeks softbody blend files | Erwin Coumans |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-28 | BGE patch: create new BulletSoftBody data block to store bullet soft body spe... | Benoit Bolsee |
2008-09-26 | BGE patch: local/global flag to distance contraint actuator. | Benoit Bolsee |
2008-09-26 | Bugfix: the game player did not initialize tiff and quicktime, so loading | Brecht Van Lommel |
2008-09-26 | support concave soft bodies, preliminary. could be used for cloth too. need v... | Erwin Coumans |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-26 | don't apply vertex transformation for deformable game soft bodies. | Erwin Coumans |
2008-09-25 | avoid crash and apply force for soft bodies. | Erwin Coumans |
2008-09-25 | [#17679] BGE print statement when start and when finish | Campbell Barton |
2008-09-25 | re-use some Blender soft body settings for Bullet game soft bodies | Erwin Coumans |
2008-09-25 | BGE patch: add Debug button next to object state. The object state mask will ... | Benoit Bolsee |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-25 | BGE patch: add advanced parameters for SoftBody. Add Rasterizer.drawLine() Py... | Benoit Bolsee |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-24 | BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation. | Benoit Bolsee |
2008-09-23 | Make GameLogic work for python autocomplete (after running the BGE once at le... | Campbell Barton |
2008-09-23 | BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated. | Benoit Bolsee |
2008-09-22 | BGE patch: KX_STATEx constant to allow simple state manipulation in setState() | Benoit Bolsee |
2008-09-22 | KX_PythonInit.cpp - workaround for current sandbox and possible fix. no real ... | Campbell Barton |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-21 | game engine now compiles with SDL disabled. CDROM and Joystick wont function ... | Campbell Barton |
2008-09-21 | set the visibility state based on the objects render option in the outliner. | Campbell Barton |
2008-09-21 | BGE bug fix: dupligroup scale not correctly applied to bullet shape. | Benoit Bolsee |
2008-09-21 | BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D. | Benoit Bolsee |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-20 | BGE patch: new 'Advanced Settings' button to keep special Bullet options away... | Benoit Bolsee |
2008-09-18 | BGE patch: change constraint location actuator to work in local coordinates. ... | Benoit Bolsee |
2008-09-18 | This file did not compile, but is also not part of the build target... | Ton Roosendaal |
2008-09-18 | Fix for bug #3858: the game engine mouse focus sensor did not work | Brecht Van Lommel |