Age | Commit message (Collapse) | Author |
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#4499 Fix for build of blenderplayer on windows/mingw/scons
fixes some invalid cflags for gcc on windows/mingw/scons
-if sys.platform=='win32':
+if (sys.platform=='win32') & ( Environment().subst('$CC') != 'gcc'):
cflags = ['/GR']
Patch looks ok but no mingw evironment here to test.
So mingw/sconsers to your testing stations.
We can always roll back!
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id from the 'hidden layer' original.
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just 1 report so far, linear velocity/AABB becomes NaN)
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Houghton for this contribution.
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broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
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some python changes (it caused problems)
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Cleared the python dictionary at the end of the game engine, should fix some issues,
also reverted the python controller changes, related to this
This should fix the following bugs:
[ #3789 ]
[ #3815 ]
possiblyy fixes:
[ #3834 ]
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opposed to KX_BlenderMaterial
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- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
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deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
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Until too many people complain: People can use older versions of Blender / player if they really need Sumo.
Sumo is not supported by anyone, and Bullet needs more feedback.
Note: Sumo is not removed yet, because no discussion is started about this. It's currently just a simple switch that replaced Sumo by Bullet.
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motion
Also, the recording starts from the actual 'curframe' onwards, rather then from frame 1
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Logic systems should be improved, with consistent Level and Edge triggering usage in the logic bricks.
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problems under Solaris and probably other platforms)
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are different from Bullet rigidbody constraints like the hinge, and point 2 point!)
- fixed a crashing bug related to objects without meshes (tried to get material info from it)
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- added ccd option (future use, very basic and inefficient)
- some internal Bullet refactoring/improvements
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.blend that set's sumo default. todo: find out about this.
commented out some code that makes Blender crashing, after leaving the game engine (armature deletes some pose, which deletes constraints, which are still in the dependency graph. Ask Charlie)
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Done using a special hinge constraint (no translational degrees of freedom removed)
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- broadphase had bugs in removing objects,
- persistent manifold renamed value,
- cylinder penetration depth fixed,
- memory leak for persistent manifold
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compared to square epsilons), and more collision sensor work + deactivation issues
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to dynamic transferred yet)
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fixes in shaders from Charlie.
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penetration depth estimate.
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bumpmapping shader improvements.
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AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
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stability and friction (lower the number of iterations).
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- Changed license from MIT to ZLib.
- Added 3D Sweep and Prune contribution
- More stable native constraint solver
Sorry for any inconvenience caused by this checkin.
All Blender buildsystems require update: added files and moved files.
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newline missing at end of file fixes:
TypedConstraint.h WheelInfo.h RaycastVehicle.h VehicleRaycaster.h
CcdPhysicsEnvironment.cpp
radiance_hdr.c fixed the following warning by changing type of local variable:
radiance_hdr.c:357: warning: pointer targets in passing argument 3 of
‘fwritecol rs’ differ in signedness
edgeRender.c,edgeRender.h same thing changed type of local vars to get rid
of warnings about signedness
RAS_OpenGLRasterizer.cpp removed unused variable unit line 1295
Kent
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+ the code in writemovie.c no longer compiles (since the renderer
refactor). I have #if 0-ed it.
+ OpenGL on Irix doesn't have GL_ARB_vertex_program
+ mmap on Irix doesn't like MAP_ANON.
+ If using the MipsPro 7.3 compiler, the variable MIPS73_ISOHEADERS
can be set to point to the directory with those weird C++ headers
that don't have .h in the name
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wheels for vehicle
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