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2006-06-27patch from Ralf Hölzemer (cheleb) forStephen Swaney
#4499 Fix for build of blenderplayer on windows/mingw/scons fixes some invalid cflags for gcc on windows/mingw/scons -if sys.platform=='win32': +if (sys.platform=='win32') & ( Environment().subst('$CC') != 'gcc'): cflags = ['/GR'] Patch looks ok but no mingw evironment here to test. So mingw/sconsers to your testing stations. We can always roll back!
2006-06-23bug: normalized raycastErwin Coumans
2006-06-22bugfix:: added objects didn't have proper physics id (they used the physics ↵Erwin Coumans
id from the 'hidden layer' original.
2006-06-22fixed restore/suspendDynamics bugErwin Coumans
2006-06-22workaround for a irregularity/bug in physics system (happens very seldom, ↵Erwin Coumans
just 1 report so far, linear velocity/AABB becomes NaN)
2006-06-20bugfix: removing constraints should activate rigidbodies.Erwin Coumans
2006-06-19bugfix/workaround for problem with hard-coded collision margins being too large.Erwin Coumans
2006-06-17fixed Bullet bug: constraints didn't merge simulation islands.Erwin Coumans
2006-06-12Bullet, bugfix: don't simulate when substeps are set to 0Erwin Coumans
2006-06-05Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan ↵Ken Hughes
Houghton for this contribution.
2006-05-23-added basic support for GameActuator 'load game', relative paths were ↵Erwin Coumans
broken, just load file into memory and load blend from memory. -near sensor support - python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-20added fixed_framerate command line optionErwin Coumans
2006-05-14GamePython related: changed ordering of python destruction, and reverted ↵Erwin Coumans
some python changes (it caused problems)
2006-05-14Patch from Charlie:Erwin Coumans
Cleared the python dictionary at the end of the game engine, should fix some issues, also reverted the python controller changes, related to this This should fix the following bugs: [ #3789 ] [ #3815 ] possiblyy fixes: [ #3834 ]
2006-05-13Text patch for game player, from Charlie: TFace from KX_PolygonMaterial, as ↵Erwin Coumans
opposed to KX_BlenderMaterial
2006-05-12patch from Charlie, bug fix (3795) , improves CubeMaps in game engineErwin Coumans
2006-05-11- Charlie provided a work-around for some armature related crashesErwin Coumans
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes) - removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories) - set default linearsleepingtreshold explicitly
2006-05-11- Added support for kinematic objects (interaction between rigidbodies), ↵Erwin Coumans
deriving linear/angular velocity from previous transform/current transform and deltatime. - Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-10(experimental) logic timestep to 60hertz instead of 30 hertz.Erwin Coumans
2006-05-10Disabled Sumo, and use Bullet physics instead.Erwin Coumans
Until too many people complain: People can use older versions of Blender / player if they really need Sumo. Sumo is not supported by anyone, and Bullet needs more feedback. Note: Sumo is not removed yet, because no discussion is started about this. It's currently just a simple switch that replaced Sumo by Bullet.
2006-05-10fixed [ #3863 ] Baking game physics to IPOs misses the first few frames of ↵Erwin Coumans
motion Also, the recording starts from the actual 'curframe' onwards, rather then from frame 1
2006-05-10modified behaviour of PropertySensor and MessageSensor on popular request.Erwin Coumans
Logic systems should be improved, with consistent Level and Edge triggering usage in the logic bricks.
2006-05-09applied Charlies patch (commenting out unused extensions that cause compile ↵Erwin Coumans
problems under Solaris and probably other platforms)
2006-05-09fixed Bullet raycasting filtering issueErwin Coumans
2006-04-28- Charlie fixed some bugs related to copying armature-constraint data (these ↵Erwin Coumans
are different from Bullet rigidbody constraints like the hinge, and point 2 point!) - fixed a crashing bug related to objects without meshes (tried to get material info from it)
2006-04-28- fixed Bullet noResponse/ghost modeErwin Coumans
- added ccd option (future use, very basic and inefficient) - some internal Bullet refactoring/improvements
2006-04-27make Bullet default physics engine. However, it still loads some default ↵Erwin Coumans
.blend that set's sumo default. todo: find out about this. commented out some code that makes Blender crashing, after leaving the game engine (armature deletes some pose, which deletes constraints, which are still in the dependency graph. Ask Charlie)
2006-04-26added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ↵Erwin Coumans
Done using a special hinge constraint (no translational degrees of freedom removed)
2006-04-26fixed several internal Bullet rigidbody dynamics bugs:Erwin Coumans
- broadphase had bugs in removing objects, - persistent manifold renamed value, - cylinder penetration depth fixed, - memory leak for persistent manifold
2006-04-24fixes in raycastingErwin Coumans
2006-04-24fixed collision sensor for dynamically created objects using Bullet physicsErwin Coumans
2006-04-23use ContinuousConvexCollision for raycaster, fixes raycast problemsErwin Coumans
2006-04-17Bullet physics: fixed some accuracy problem (square length should be ↵Erwin Coumans
compared to square epsilons), and more collision sensor work + deactivation issues
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-14enabled ipo in combination with physics (no friction effect from kinematic ↵Erwin Coumans
to dynamic transferred yet)
2006-04-14don't use hull testing code by defaultErwin Coumans
2006-04-13a lot of work in a few small changes to improve penetration depth. and some ↵Erwin Coumans
fixes in shaders from Charlie.
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved ↵Erwin Coumans
penetration depth estimate.
2006-04-07added hinge constraint support to Bullet physicsErwin Coumans
2006-04-05fixed two issues that hinder linux buildErwin Coumans
2006-04-03made some gfx debug code win32 specificErwin Coumans
2006-04-03commented out some asserts that don't work multiplatformErwin Coumans
2006-04-03applied Charlies patch for game engine graphics. display list support, and ↵Erwin Coumans
bumpmapping shader improvements.
2006-04-01more Bullet physics improvements, mainly stability and performance related.Erwin Coumans
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
2006-03-29more physics work: fixed some deactivation bug, improved contact constraint ↵Erwin Coumans
stability and friction (lower the number of iterations).
2006-03-27Synchronized Bullet physics to latest version.Erwin Coumans
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
2006-03-24a bunch of small warnings fixes:Kent Mein
newline missing at end of file fixes: TypedConstraint.h WheelInfo.h RaycastVehicle.h VehicleRaycaster.h CcdPhysicsEnvironment.cpp radiance_hdr.c fixed the following warning by changing type of local variable: radiance_hdr.c:357: warning: pointer targets in passing argument 3 of ‘fwritecol rs’ differ in signedness edgeRender.c,edgeRender.h same thing changed type of local vars to get rid of warnings about signedness RAS_OpenGLRasterizer.cpp removed unused variable unit line 1295 Kent
2006-02-23Some issues compiling on Irix:Chris Want
+ the code in writemovie.c no longer compiles (since the renderer refactor). I have #if 0-ed it. + OpenGL on Irix doesn't have GL_ARB_vertex_program + mmap on Irix doesn't like MAP_ANON. + If using the MipsPro 7.3 compiler, the variable MIPS73_ISOHEADERS can be set to point to the directory with those weird C++ headers that don't have .h in the name
2006-02-22added 'disable sleeping' option for rigidbodies. + bugfix of out of sync ↵Erwin Coumans
wheels for vehicle
2006-02-21exposed a few more tuning paramtersErwin Coumans