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2012-12-29BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have diff...Mitchell Stokes
2012-12-29BGE: An off-by-one error when setting up the viewport for 2D filters caused a...Mitchell Stokes
2012-12-29BGE: Fix for [#33685] "2D Filters Partially Offset" reported by Josiah Lane (...Mitchell Stokes
2012-12-29style cleanupCampbell Barton
2012-12-26BGE: Don't set the character controller's gravity when creating the controlle...Mitchell Stokes
2012-12-26BGE: Adding a maxJumps to the character controller to adjust how many jumps a...Mitchell Stokes
2012-12-25BGE: Some various tweaks to try and get async lib loading to be a bit more st...Mitchell Stokes
2012-12-25BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the...Mitchell Stokes
2012-12-24BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Groupe...Mitchell Stokes
2012-12-24BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter.Mitchell Stokes
2012-12-23Added support of J2K codec for Jpeg2000 writingSergey Sharybin
2012-12-23Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from b...Bastien Montagne
2012-12-22BGE: The PyGILState_Ensure() call in KX_Scene was causing a segfault in the B...Mitchell Stokes
2012-12-22BGE: Committing async LibLoad from Swiss. This does the lib loading in a sepa...Mitchell Stokes
2012-12-21BGE: Adding a Python interface for handling joysticks without needing logic b...Mitchell Stokes
2012-12-20style cleanupCampbell Barton
2012-12-19code cleanup: warningsCampbell Barton
2012-12-19fix for typo in r53145Campbell Barton
2012-12-19BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in...Mitchell Stokes
2012-12-18Fix #33487: game engine did not convert objects with rotation modes other thanBrecht Van Lommel
2012-12-17Added GPL header to sconscripts!Bastien Montagne
2012-12-15Hi there, it has been a while, just curious if my SVN account still works :)Erwin Coumans
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-12-11Fix game player still not using fast GPU mipmap generation, user preferencsBrecht Van Lommel
2012-12-05Fix #33417: add back GPU Mipmap Generation option, apparently with this disabledBrecht Van Lommel
2012-12-01fix for bug in console indent, was not copying the null terminator.Campbell Barton
2012-11-29BGE: Fixing the double-click issue for mouse events too. The previous fix onl...Mitchell Stokes
2012-11-28GPU: remove GPU Mipmap Generation option and just always enable it, it's an oldBrecht Van Lommel
2012-11-27BGE: Fix for [#33027] "logic.keyboard polling rate extremely low" reported by...Mitchell Stokes
2012-11-26fix [#33303] face selection masking for painting does not work with mesh with...Campbell Barton
2012-11-25BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtim...Mitchell Stokes
2012-11-24BGE: Implementing a fix for the "Problem With Clock" issues reported in #3270...Mitchell Stokes
2012-11-22BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was d...Mitchell Stokes
2012-11-22BGE: KX_PhysicsObjectWrapper was not being used anywhere in the code base, bu...Mitchell Stokes
2012-11-22BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL....Mitchell Stokes
2012-11-22bge camera axix actuator was undocumented and python had incorrect limits on ...Campbell Barton
2012-11-22modify the python stub to include __file__ and __name__, also correct odd ind...Campbell Barton
2012-11-21doc corrections and add bge.types.KX_ArmatureSensorCampbell Barton
2012-11-21py api cleanup, replace use...Campbell Barton
2012-11-19BGE: Changing "transform_uv" -> "transformUV" in some error messages.Mitchell Stokes
2012-11-18style cleanup: comments & spellingCampbell Barton
2012-11-18code cleanup: gpl header update (formatting)Campbell Barton
2012-11-15Image thread safe improvementsSergey Sharybin
2012-11-14buildsystem cleanup: remove duplicate source & includes for scons,Campbell Barton
2012-11-13BGE: Renaming KX_GameObject.group_parent and group_children to groupObject an...Mitchell Stokes
2012-11-11Replacing gettext i18n backend by boost::locale one.Bastien Montagne
2012-11-11BGE: fix for 2 uses of uninitialized memory - property-sensor and object-colo...Campbell Barton
2012-11-11bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.Campbell Barton
2012-11-11game engine material conversion: don't use the material to convert vertex col...Campbell Barton
2012-11-11code cleanup: bge - rename 'type' to 'use_mcol' in material conversion.Campbell Barton