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2015-01-08Fix T40257: Frustum culling not working properlyMitchell Stokes
Instead of getting fancy this time, we'll just use Mahalin's simpler fix. This may have slight performance impacts, but it is a lot simpler than the previous fix and shouldn't cause as many bugs.
2015-01-08Revert "Fix T40257: Frustum culling not working properly"Mitchell Stokes
This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9. This fix still causes more issues than it solves.
2015-01-07Fix for bool flag useCampbell Barton
2015-01-06BGE: Fix for bugs T42520 and T42097 (mouse look actuator related).Jorge Bernal
With this fix the mouse actuator movement works well as with even screen resolutions as odd screen resolutions. Also it fixed the movement when the border of the blenderplayer window is out of the screen limits. Reviewed By: moguri Differential Revision: https://developer.blender.org/D946
2015-01-05Recent fix for SDL2 broke joysticks for SDL1.2Campbell Barton
2015-01-04Freestyle: reserve array sizes before fillingCampbell Barton
also use PyList_GET_ITEM when list size is known.
2015-01-04Fix 8 memory leaks from bad PyList_Append useCampbell Barton
2015-01-04mathutils: refactor instantiationCampbell Barton
remove 'type' argument, very few mathutils objects are wrapped, add new function for creating wrapped objects. also fixes unlikely memory leak if the data-array can't be allocated.
2015-01-02Fix T43066: Joystick broken in GE since 2.73rcCampbell Barton
Caused by move to SDL2, fix thanks to jensverwiebe.
2014-12-31Joystick: Suppress add/remove device eventsSergey Sharybin
Previously they'll be printed to the console as a totally unknown events together claim this shouldn't have happened which is just misleading.
2014-12-25OSX: revive GHOST_HACK_getFirstFile cause it breaks things on older OSX ↵Jens Verwiebe
versions. Dunno exactly why this was done earlier, but propose not to remove code not understood.
2014-12-11Fix ping-pong actions when using the Action Actuator.Mitchell Stokes
2014-12-05BGE VideoTexture: refresh() on ImageFFmpeg should have no effect.Benoit Bolsee
ImageFFmpeg objects will not refresh properly because the image file is closed immediately after creation. Therefore refresh() should have no effect on them. This was causing problems with ImageMix using ImageFFmpeg as sources: refreshing the ImageMix object is required to update the mix but it has the side effect of refreshing the underlying sources, hence the need to skip refresh on fixed images.
2014-12-03Make sure materials are updated before passing to renderer in gameAntony Riakiotakis
engine - report by Dalai on irc.
2014-12-03BGE: Fix Rigid body constraint deletionHG1
Fix for T41294. Rigid body constraints are not deleted, if the corresponding game objects are deleted. Reviewers: moguri Differential Revision: https://developer.blender.org/D701
2014-12-03Fixes for T41168Mitchell Stokes
after the completion of the action in "Flipper", layer is removed and the actuator mistakenly receive zero when trying to get the current frame Patch Author: avrprj Reviewers: moguri Projects: #game_logic Differential Revision: https://developer.blender.org/D906
2014-11-23Refactor: BLI_path_util (part 2)Campbell Barton
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23Refactor: BLI_path_util (split out app directory access)Campbell Barton
This module is intended for path manipulation functions but had utility functions added to access various directories.
2014-11-23Cleanup: warningsCampbell Barton
2014-11-21Cleanup: typoCampbell Barton
2014-11-17Support dynamic loading of SDL librariesSergey Sharybin
This is mainly to address old issue when one need to have SDL library installed in order to use our official builds. Some hip distros already installs SDL, but it's not quite the same across all the variety of the distros. We also now switching to SDL-2.0, most of the distros have it in repositories already, so it shouldn't be huge deal to install it if needed. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D878
2014-11-16Cleanup: use BLI_listbase_count_ex to avoid redundant loopingCampbell Barton
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-11-13Windows (MSVC2013) move to SDL2Martijn Berger
2014-10-11Fix another crash with Navigation mesh.Benoit Bolsee
Navigation mesh object need to access the current scene at creation time. This can be at scene start or when an object is instantiated from an inactive layer. The method of getting the scene differs in these cases. This fix handles both.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-02Cleanup: indentationCampbell Barton
2014-09-23Fix game engine not supporting material view.v2.72-rc1Antony Riakiotakis
Force textured view in that case. Also correct a few uses of the GLSL flag in the viewport. Should only be relevant for textured viewport.
2014-09-23Fix T41259: Objects parented to non-armature objects cannot play shape ↵Mitchell Stokes
actions in the BGE
2014-08-27Cleanup: remove _DEBUG define usageCampbell Barton
2014-08-23gameengine: fix T41272 - KX_Light.color returns wrong valuesInes Almeida
2014-08-23BGE: fix crash and return boolean on scene.replace()Benoit Bolsee
Scene replacement with invalid scene name was crashing blender, now it's a no-op. KS_Scene.replace() to return a boolean to indicate if the scene is valid and is scheduled for replacement. This allows more robust game management.
2014-08-17CleanupCampbell Barton
2014-08-11Fix T40766: Startup fails with UnicodeDecodeError on WindowsCampbell Barton
2014-08-10BGE: fix a bug causing frequent crash on scene restart with navmesh.Benoit Bolsee
2014-08-09BGE: Fix bug with Steering Actuator Python API.Benoit Bolsee
It was not possible to set the navmesh attribute from Python due to a double bug.
2014-08-09Fix to get iTaSC working again in the BGEBenoit Bolsee
2014-08-08BGE: move macro body into a function to reduce code-sizeCampbell Barton
2014-08-08Quiet reorder warningCampbell Barton
2014-08-07Cleanup: Remove special code for Visual Studio 2008.Thomas Dinges
Goodbye VC2008, it has been a pleasure (more or less) :D SCons / CMake cleaenup will follow. Differential Revision: https://developer.blender.org/D715
2014-07-29BGE: Constraint wrapper fix.HG1
1. This patch fix the KX_ConstraintWrapper documentation (radian instead of degrees). 2. It also adds the missing GENERIC_6DOF_CONSTRAINT constant. Reviewers: dfelinto Reviewed By: dfelinto Differential Revision: https://developer.blender.org/D672
2014-07-29Fix T41204 Python KX_lightObject.distance bug by Jon Szabo (thatonejonguy)Dalai Felinto
Reviewers: dfelinto Subscribers: thatonejonguy Projects: #game_engine Differential Revision: https://developer.blender.org/D689
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-07-21CleanupCampbell Barton
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-07-18BGE: Add property/material detection and X-Ray for mouse over any sensorMitchell Stokes
This patch adds a Property/Material detection and a X-Ray mode to the mouse over any sensor like on the ray sensor. Proposal: http://blenderartists.org/forum/showthread.php?261847-BGE-proposal-Mouse-Over-Any-sensor-with-Property-and-X-Ray&highlight=proposal Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D653
2014-07-18BGE: Add missing documentation and attribute constraint_type for ↵HG1
ConstraintWrapper 1. Add attribute to get the constraint type. 2. Add missing documentation for getParent, setParam, constraint_id in bge.types.KX_ConstraintWrapper.rst. 3. Add missing documentation for GENERIC_6DOF_CONSTRAINT and flag bit in bge.constraints.rst. 4. Fix typo in CcdPhysicsEnvironment.cpp Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D654
2014-07-18BGE: Add level mode to property actuatorHG1
This patch adds to the existing property actuator a level mode, which is switching the property depending on the input level. Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D652
2014-07-17BGE: rtsp support for VideoTexture (video streaming)Dalai Felinto
In collaboration with Benoit Bolsee (mainly doing it under his directions). Note: FFmpeg lib needs to be compiled with rtsp support for this to work. Bug 1/2 of T41004
2014-07-16Fix T40146: BGE Compound parent crashMitchell Stokes